3ds Max Projects

3ds Max Projects

Offers information and instruction on using Autodesk's 3ds Max software, including advice on modeling, texturing, rigging, animating, and lighting.

Author: Matt Chandler

Publisher: 3Dtotal Pub

ISBN: 1909414050

Category: Art

Page: 301

View: 637

Offers information and instruction on using Autodesk's 3ds Max software, including advice on modeling, texturing, rigging, animating, and lighting.
Categories: Art

Autodesk 3ds Max 2021 Managing Scenes Files and Projects

Autodesk 3ds Max 2021 Managing Scenes  Files  and Projects

The first time you start 3ds Max, the default project folder is your local /3dsmax folder. The path for this might depend on the operating system you use. You can use Set Active Project to specify a different location.

Author: Serdar Hakan DÜZGÖREN

Publisher: Serdar Hakan DÜZGÖREN

ISBN:

Category: Computers

Page: 363

View: 918

File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.
Categories: Computers

Introducing 3ds Max 9

Introducing 3ds Max 9

Autodesk 3ds Max 9 provides several subfolders automatically grouped into projects for you. Different kinds of files are saved in their own respective subfolders under the Project folder. For example, scene files are saved in a Scenes ...

Author: Dariush Derakhshani

Publisher: John Wiley & Sons

ISBN: 9781118058541

Category: Computers

Page: 527

View: 497

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Categories: Computers

Introducing 3ds Max 2008

Introducing 3ds Max 2008

Autodesk 3ds Max provides several subfolders automatically grouped into projects for you. Different kinds of files are saved in categorized folders under the Project folder. For example, scene files are saved in a Scenes folder and ...

Author: Dariush Derakhshani

Publisher: John Wiley & Sons

ISBN: 0470288515

Category: Computers

Page: 604

View: 677

Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.
Categories: Computers

Autodesk 3ds Max 2014 Essentials

Autodesk 3ds Max 2014 Essentials

Autodesk Official Press Randi L. Derakhshani, Dariush Derakhshani ... Once you copy the appropriate projects to your hard drive, you serverforall your projcan tell 3ds Max which project to work on by clicking the Application button and ...

Author: Randi L. Derakhshani

Publisher: John Wiley & Sons

ISBN: 9781118750254

Category: Computers

Page: 416

View: 343

Great guide to the fundamentals of Autodesk 3ds Max2014 This Autodesk Official Press guide is just what you need tolearn the basics of Autodesk 3ds Max 2014 quickly and easily.Through a series of cool projects like designing an alarm clock,animating a thrown knife, or lighting a scene, you'll learn theessentials of modeling, rigging, animating, and rendering using thepopular Autodesk 3ds Max 3D animation and effects software. It's apractical, hands-on approach allowing you to constantly reinforcingskills as you learn them. Downloadable before-and-after project files let you to compareyour work to that of 3ds Max professionals. Even if you alreadyhave experience with 3ds Max, this book is a great reference forrenewing your skills. And, it will help all users review andprepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation andeffects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn viaa series of hands-on projects using downloadable files, all backedwith ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning,architectural visualization, and more Written by Autodesk Authorized Authors and is an AutodeskOfficial Press book Get firsthand experience with 3ds Max, as well as a good starton preparing for the Autodesk 3ds Max 2014 Certified Professionalexam, with Autodesk 3ds Max 2014 Essentials.
Categories: Computers

Autodesk 3ds Max 2013 Essentials

Autodesk 3ds Max 2013 Essentials

The 3ds Max Interface Setting a Project The exercises in this book are organized into specific projects such as Dresser, the one you will tackle in the next chapter. The Dresser project will be on your hard drive, and the folders for ...

Author: Dariush Derakhshani

Publisher: John Wiley & Sons

ISBN: 9781118238486

Category: Computers

Page: 400

View: 750

A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they are. An Official Training Guide endorsed by Autodesk and ideal for those new to 3D software Written by CG professionals, featuring hands-on, real-world projects that offer realistic, job-related professional challenges Teaches the basics of modeling, texturing, animating, lighting, visualization, and visual effects, explaining the entire program to help you learn about the entire production pipeline Covers everything a beginner needs to know for a solid foundation in 3ds Max, with illustrated tutorials and full-color screen shots Companion website features starting and ending files for the exercises and additional learning tutorials available for download Autodesk 3ds Max Essentials is the ideal beginner's guide to the exciting world of 3D software.
Categories: Computers

Autodesk 3ds Max 2010

Autodesk 3ds Max 2010

How you use Learning Autodesk 3ds Max 2010 will depend on your experience with computer graphics and 3D animation. ... Learning Autodesk 3ds Max 2010 DVD-ROM On the DVD you will find Projects 4, 5 and 6 where you will learn to model the ...

Author: Donald Ott

Publisher: Taylor & Francis

ISBN: 9780240811949

Category: Computers

Page: 345

View: 888

Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value. * Only 3ds max book to market with authoritative content approved by Autodesk - Full 4-color treatment. * Autodesk Official Training Courseware--co-published with Autodesk * Project-driven format emphasizes core skills along with software training * Valuable DVD including bonus short films, demos, hotkey reference, free models from turbosquid (value $160).
Categories: Computers

Autodesk 3ds Max 2012 Essentials

Autodesk 3ds Max 2012 Essentials

3ds Max provides several subfolders automatically grouped into projects for you. Different kinds of files are saved in categorized folders under the project folder. For example, scene files are saved in a Scenes folder and rendered ...

Author: Randi L. Derakhshani

Publisher: John Wiley & Sons

ISBN: 9781118117804

Category: Computers

Page: 400

View: 983

Get a jump-start on Autodesk 3ds Max 2012 essentials—with the Essentials! The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Autodesk 3ds Max 2012 Essentials thoroughly covers the fundamentals of this popular 3D animation effects, and visualization software, teaching you what you need to become quickly productive. By following the book's clear explanations, practical tutorials, and step-by-step exercises, you'll cover all the bases. Topics include modeling, animation, rendering, rigging, compositing, and much more. Whether you're an aspiring 3D designer or a professional brushing up on the basics, here is the essential grounding you need in 3ds Max 2012. Covers Autodesk 3ds Max 2012 fundamentals, so you become quickly productive with the software Uses straightforward explanations and real-world, hands-on exercises and tutorials to teach the software's core features and functions Helps you develop the skills you'll need throughout an animation production pipeline, whether you're a beginner or a more experienced user brushing up on the basics Uses a task-based approach and covers topics such as polygon modeling, materials and mapping, lighting, using mental ray, HDRI images, and more This book is an Autodesk Official Training Guide If you want to get quickly up to speed on 3ds Max, Autodesk 3ds Max 2012 Essentials is the place to start.
Categories: Computers

Mastering Autodesk 3ds Max Design 2010

Mastering Autodesk 3ds Max Design 2010

Instead, the filenames and paths are referenced in 3ds Max and accessed whenever the files are opened or rendered. ... 3ds Max places the project folder, and the subfolders that are automatically created, in the same location where 3ds ...

Author: Mark Gerhard

Publisher: John Wiley & Sons

ISBN: 1118059417

Category: Computers

Page: 912

View: 701

The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.
Categories: Computers

Getting Started in 3D with 3ds Max

Getting Started in 3D with 3ds Max

Working on a 3ds Max project will involve not only the actual 3ds max file but also several other files such as image files, reference files, light definition files, audio files, motion capture files, and just to name a few.

Author: Ted Boardman

Publisher: Taylor & Francis

ISBN: 9781136145650

Category: Art

Page: 448

View: 354

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
Categories: Art