C by Example

C by Example

Assuming only familiarity with basic programming concepts such as variables and looping, this text covers all aspects of the C language.

Author: Noel Kalicharan

Publisher: Cambridge University Press

ISBN: 0521456509

Category: Computers

Page: 362

View: 601

The popular programming language is now used for writing many different kinds of programs, from compilers and assemblers to spreadsheets and games. Assuming only familiarity with basic programming concepts such as variables and looping, this text covers all aspects of the C language.
Categories: Computers

C by Example

C by Example

This guide is designed for novice programmers in the C language.

Author: Greg M. Perry

Publisher: Que Pub

ISBN: 1565294386

Category: Computers

Page: 633

View: 232

This guide is designed for novice programmers in the C language. Step-by-step explanations aim to show users the easiest, best ways of writing applications in C. Readers learn to use all the key elements, and the most important development tools, to achieve rapid proficiency.
Categories: Computers

C algebras by Example

C  algebras by Example

The variety of examples offered in this text expose the student to many of these connections. A graduate student with a solid course in functional analysis should be able to read this book.

Author: Kenneth R. Davidson

Publisher: American Mathematical Soc.

ISBN: 0821871897

Category: Mathematics

Page: 309

View: 228

The subject of C*-algebras received a dramatic revitalization in the 1970s by the introduction of topological methods through the work of Brown, Douglas, and Fillmore on extensions of C*-algebras and Elliott's use of K-theory to provide a useful classification of AF algebras. These results were the beginning of a marvelous new set of tools for analyzing concrete C*-algebras. This book is an introductory graduate level text which presents the basics of the subject through a detailed analysis of several important classes of C*-algebras. The development of operator algebras in the last twenty years has been based on a careful study of these special classes. While there are many books on C*-algebras and operator algebras available, this is the first one to attempt to explain the real examples that researchers use to test their hypotheses. Topic include AF algebras, Bunce-Deddens and Cuntz algebras, the Toeplitz algebra, irrational rotation algebras, group C*-algebras, discrete crossed products, abelian C*-algebras (spectral theory and approximate unitary equivalence) and extensions. It also introduces many modern concepts and results in the subject such as real rank zero algebras, topological stable rank, quasidiagonality, and various new constructions. These notes were compiled during the author's participation in the special year on C*-algebras at the Fields Institute of Mathematics during the 1994-1995 academic year. The field of C*-algebras touches upon many other areas of mathematics such as group representations, dynamical systems, physics, K-theory, and topology. The variety of examples offered in this text expose the student to many of these connections. A graduate student with a solid course in functional analysis should be able to read this book. This should prepare them to read much of the current literature. This book is reasonably self-contained, and the author has provided results from other areas when necessary.
Categories: Mathematics

C by Example

C   by Example

The book starts with the fundamentals of the language, including expressions, variables, functions, and definitions and then covers the most common C++ features including Organizing data with Arrays Standard Algorithms and Containers Using ...

Author: Steve Donovan

Publisher: Que Publishing

ISBN: 0789726769

Category: Computers

Page: 389

View: 662

C++ by Example includes 'UnderC,' an open-source language interpreter developed by the author, which shows the result of each new programming technique instantly, allowing novices to experiment in a more dynamic learning environment. The book starts with the fundamentals of the language, including expressions, variables, functions, and definitions and then covers the most common C++ features including Organizing data with Arrays Standard Algorithms and Containers Using Libraries within C++ programs Going beyond Arrays with Structures Using Pointers Manipulating data using Operators The second half of the book covers OOP, including Classes, Inheritance, Encapsulation, and more. The final chapters include useful command and library references and appendices covering the preprocessor and freeware C++ compilers.
Categories: Computers

C 17 By Example

C  17 By Example

Given its versatility and robustness, C++is a wonderful language to start your coding journey with. This book covers exciting projects built in C++ that show how to implement the language in different scenarios.

Author: Stefan Björnander

Publisher: Packt Publishing Ltd

ISBN: 9781788394444

Category: Computers

Page: 442

View: 744

Discover the impressive capabilities of C++ and learn the skills you need to implement it in real life Key Features Leverage the power of C++ language constructs to build effective software Learn about file handling and pointers Build visually appealing GUI by using the power of Qt5 Get a deeper understanding of how to program C++ for a specific purpose by implementing a Domain Specific Language Book Description C++ is a general-purpose programming language built with a bias towards embedded programming and systems programming. Over the years, C++ has evolved and is used to develop software for many different sectors. Given its versatility and robustness, C++is a wonderful language to start your coding journey with. This book covers exciting projects built in C++ that show how to implement the language in different scenarios. While developing these projects, you will not only learn the language constructs but also how you can use C++ to meet your software requirements. The book starts with a brief introduction to C++ language constructs where you will learn essential concepts that are required to understand the projects covered in the book. The first module will build a library management system that will teach you how to perform efficient file handling and use pointers in your software. To give you a taste of GUI programming, the next module will build graphical applications using Qt 5. You will then be introduced to game design in C++ and build two interesting games. The final module will teach you how C++ can be used to create a Domain Specific Language. After reading this book, you will have mastered core programming concepts in C++, and how to implement them effectively. What you will learn Create object-oriented hierarchies and how to compile, link, and execute a simple program Implement classes with linked lists, templates, inheritance, operator overloading, and exception handling Efficient file handling and pointer structures Dynamic allocation and deallocation along with marshmallowing Qt features, including menus, toolbars, caret handling, and more Implement a Domain Specific Language in C++ Who this book is for This book is for developers who would like to develop software in C++. Basic programming experience would be an added advantage.
Categories: Computers

Programming in C

Programming in C

Exercises at the end of each chapter make the book ideally suited for classroom use or for self-instruction. All the features of the C language are covered in this book, including the latest additions added with the C11 standard.

Author: Stephen G. Kochan

Publisher: Addison-Wesley Professional

ISBN: 9780132781190

Category: Computers

Page: 552

View: 979

Programming in C will teach you how to write programs in the C programming language. Whether you’re a novice or experienced programmer, this book will provide you with a clear understanding of this language, which is the foundation for many object-oriented programming languages such as C++, Objective-C, C#, and Java. This book teaches C by example, with complete C programs used to illustrate each new concept along the way. Stephen Kochan provides step-by-step explanations for all C functions. You will learn both the language fundamentals and good programming practices. Exercises at the end of each chapter make the book ideally suited for classroom use or for self-instruction. All the features of the C language are covered in this book, including the latest additions added with the C11 standard. Appendixes provide a detailed summary of the language and the standard C library, both organized for quick reference. “Absolutely the best book for anyone starting out programming in C. This is an excellent introductory text with frequent examples and good text.…This is the book I used to learn C–it’s a great book.” –Vinit S. Carpenter, Learn C/C++ Today
Categories: Computers

C Game Development By Example

C   Game Development By Example

This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game.

Author: Siddharth Shekar

Publisher: Packt Publishing Ltd

ISBN: 9781789537345

Category: Computers

Page: 420

View: 504

Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learn Understand shaders and how to write a basic vertex and fragment shader Build a Visual Studio project and add SFML to it Discover how to create sprite animations and a game character class Add sound effects and background music to your game Grasp how to integrate Vulkan into Visual Studio Create shaders and convert them to the SPIR-V binary format Who this book is for If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.
Categories: Computers

C Programming in 12 Easy Lessons

C Programming in 12 Easy Lessons

An introductory volume provides basic guidelines for generating and writing code, including thorough concept discussion, project assignments, and debugging exercises. Original.

Author: Greg M. Perry

Publisher: Sams

ISBN: 0672305224

Category: Computers

Page: 603

View: 390

An introductory volume provides basic guidelines for generating and writing code, including thorough concept discussion, project assignments, and debugging exercises. Original.
Categories: Computers

Programming In C

Programming In C

Some Of The Chapters Such As Pointers, Preprocessors, Structures, Unions And The File Operations Are Thoroughly Discussed With Suitable Number Of Examples. The Source Code Of The Editor Package Has Been Included As An Appendix Of The Book.

Author: D Ravichandran

Publisher: New Age International

ISBN: 8122407854

Category: C (Computer program language)

Page: 400

View: 987

It Introduces The C Programming Language To Both The Computer Novices And To The Advanced Software Engineers In A Well Organized And Systematic Manner. It Does Not Assume Any Preliminary Knowledge Of Computer Programming Of A Reader. It Covers Almost All Topics With Numerous Illustrative Examples And Well Graded Problems. Some Of The Chapters Such As Pointers, Preprocessors, Structures, Unions And The File Operations Are Thoroughly Discussed With Suitable Number Of Examples. The Source Code Of The Editor Package Has Been Included As An Appendix Of The Book.
Categories: C (Computer program language)

Schaum s Outline of Programming with C

Schaum s Outline of Programming with C

Confusing Textbooks?

Author: Byron S. Gottfried

Publisher: McGraw Hill Professional

ISBN: 0071367993

Category: Study Aids

Page: 532

View: 916

Confusing Textbooks? Missed Lectures? Not Enough Time? Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives you Practice problems with full explanations that reinforce knowledge Coverage of the most up-to-date developments in your course field In-depth review of practices and applications Fully compatible with your classroom text, Schaum's highlights all the important facts you need to know. Use Schaum's to shorten your study time-and get your best test scores! Schaum's Outlines-Problem Solved.
Categories: Study Aids

A level Physics Demanding Learn By Example Concise Yellowreef

A level Physics Demanding Learn By Example  Concise   Yellowreef

Thomas Bond, Chris Hughes. (c) Hence or otherwise, find the respective
magnitude of the final velocities of the two vehicles. [5] Solution: (a) (i) The total
kinetic energy of both vehicles is conserved. OR: The relative speed of approach
is equal ...

Author: Thomas Bond

Publisher: Yellowreef Limited

ISBN:

Category: Science

Page: 273

View: 580

Categories: Science

Numerical Recipes

Numerical Recipes

These example books published as part of the Numerical Recipes, Second Edition series are source programs that demonstrate all of the Numerical Recipes subroutines.

Author: William T.. Vetterling

Publisher: Cambridge University Press

ISBN: 0521437202

Category: Mathematics

Page: 325

View: 644

These example books published as part of the Numerical Recipes, Second Edition series are source programs that demonstrate all of the Numerical Recipes subroutines. Each example program contains comments and is prefaced by a short description of how it functions. The books consist of all the material from the original edition as well as new material from the Second Edition. They will be valuable for readers who wish to incorporate procedures and subroutines into their own source programs. They are available in Fortran, C, and C++.
Categories: Mathematics

Learn by Example

Learn by Example

"Like a gruff uncle, C++ seems intimidating, when it's just being helpful. These 75 examples will help you understand that. Let's parse that. C++ seems intimidating because all too often, what you see is not what you get.

Author:

Publisher:

ISBN: OCLC:1137153655

Category:

Page:

View: 448

"Like a gruff uncle, C++ seems intimidating, when it's just being helpful. These 75 examples will help you understand that. Let's parse that. C++ seems intimidating because all too often, what you see is not what you get. Usually, that's because C++ is trying to help you, but you don't realize that. This section is moving to C++ from C: If you are a C programmer, will run through what you need to know in order to move seamlessly to C++. Objects, Classes and Object-Oriented Programming: Access modifiers, classes, objects, the this pointer, new/delete and dynamic memory allocation gotchas. Operator overloading is a particularly complicated topic - C++ is virtually alone in the ubiquity of overloaded operators. Make sure this doesn't trip you up. Also go deep into the workings of const, static and friend. Inheritance in C++ is considerably more complicated than in Java, mostly because of multiple inheritances, and because of the co-existence of both virtual and non-virtual methods. Templates are a classic generic programming technique that was revolutionary when first added to C++. Understand template functions and classes, as well as template specializations. STL - the Standard Template Library - is incredibly powerful. Get a good sense of collections, iterators and algorithms - the major components of the STL. C++ casts are quite different than C-casts. Understand const_cast, static_cast and dynamic_cast, as well as Real Time Type Identification (RTTI), and the manner in which explicit conversions can be performed using static_cast. Exceptions and exception handling in C++."--Resource description page.
Categories:

Learn C Programming with Examples

Learn C   Programming with Examples

Learn C++ Programming with examplesTutorial C ++ programming for beginners.Summary of the theory of the C ++ programming language.These tutorials explain the C++ language from its basics up to the newest features introduced by C++.Chapters ...

Author: Thanh X Tran

Publisher:

ISBN: 9798639750687

Category:

Page: 52

View: 688

Learn C++ Programming with examplesTutorial C ++ programming for beginners.Summary of the theory of the C ++ programming language.These tutorials explain the C++ language from its basics up to the newest features introduced by C++.Chapters have a practical orientation, with example programs in all sections to start practicing what is being explained right away
Categories:

The Python Standard Library by Example

The Python Standard Library by Example

python zlib server. py Client : Contacting server on 127.0.0.1 : 55085 Client :
sending filename: "lorem. txt." Server : client asked for : "lorem . t Xt" Server: RAW
"Lorem ipsum dolor sit amet, consectetuer adipiscing elit Done C Server : SEND
 ...

Author: Doug Hellmann

Publisher: Addison-Wesley Professional

ISBN: 0132778610

Category: Computers

Page: 1342

View: 858

“Hellmann’s writing has become an indispensable resource for me and many others as it fills a critical gap in Python Documentation with examples.” — Jesse Noller, Python Core Developer and PSF Board Member Master the Powerful Python Standard Library through Real Code Examples The Python Standard Library contains hundreds of modules for interacting with the operating system, interpreter, and Internet—all extensively tested and ready to jump-start your application development. The Python Standard Library by Example introduces virtually every important area of the Python 2.7 library through concise, stand-alone source code/output examples, designed for easy learning and reuse. Building on his popular Python Module of the Week blog series, author and Python expert Doug Hellmann focuses on “showing” not “telling.” He explains code behavior through downloadable examples that fully demonstrate each feature. You’ll find practical code for working with text, data types, algorithms, math, file systems, networking, the Internet, XML, email, cryptography, concurrency, runtime and language services, and much more. Each section fully covers one module, and links to valuable additional resources, making this book an ideal tutorial and reference. Coverage includes Manipulating text with string, textwrap, re, and difflib Implementing data structures: collections, array, queue, struct, copy, and more Reading, writing, and manipulating files and directories Regular expression pattern matching Exchanging data and providing for persistence Archiving and data compression Managing processes and threads Using application “building blocks”: parsing command-line options, prompting for passwords, scheduling events, and logging Testing, debugging, and compilation Controlling runtime configuration Using module and package utilities If you’re new to Python, this book will quickly give you access to a whole new world of functionality. If you’ve worked with Python before, you’ll discover new, powerful solutions and better ways to use the modules you’ve already tried.
Categories: Computers

Ruby by Example

Ruby by Example

Concepts and Code Kevin C. Baird. HOW DOES RUBY COMPARE TO OTHER
LANGUAGES? One of the best ways to describe something is to talk about what it
isn't. This appendix describes similarities and differences between Ruby and ...

Author: Kevin C. Baird

Publisher: No Starch Press

ISBN: 9781593271480

Category: Computers

Page: 312

View: 302

Presents an analysis of Ruby scripts, examining how the code works, the concepts of the code, and ways to modify it.
Categories: Computers

Vhdl by Example

Vhdl by Example

All the sample code used in the book is available online. What Strunk and White did for the English language with "The Elements of Style," VHDL BY EXAMPLE does for FPGA design.

Author: Blaine C. Readler

Publisher: Full ARC Press

ISBN: 0983497354

Category: Field programmable gate arrays

Page: 120

View: 771

A practical primer for the student and practicing engineer already familiar with the basics of digital design, the reference develops a working grasp of the VHLD hardware description language step-by-step using easy-to-understand examples. Starting with a simple but workable design sample, increasingly more complex fundamentals of the language are introduced until all core features of VHDL are brought to light. Included in the coverage are state machines, modular design, FPGA-based memories, clock management, specialized I/O, and an introduction to techniques of simulation. The goal is to prepare the reader to design real-world FPGA solutions. All the sample code used in the book is available online. What Strunk and White did for the English language with "The Elements of Style," VHDL BY EXAMPLE does for FPGA design.
Categories: Field programmable gate arrays