Book briefs • Commodore 64 Programmer's Reference Guide, published by Commodore Business Machines, Inc., ... Although not a BASIC or machine-language manual, numerous tutorial examples make the guide valuable for both languages.
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Library of Congress Cataloging in Publication Data Gordon, John, 1952Oommodore 64 advanced user guide. ... 64 Memory Layouts, ASCII and CHR$ Codes, and Screen Display Codes, are reproduced from Commodore 64 Programmers Reference ...
References. 1. Andrews, M.: Commodore 128 Assembly Language Programming. Howard W. Sams & Co., ... Apple Computer, Inc.: Apple Pascal Language Reference Manual. ... Commodore Computer: Commodore 64 Programmer's Reference Guide.
Author: John Aycock
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
(when you buy the Commodore-64 Computer for $595.00 ) • LOWEST PRICES • 15 DAY FREE TRIAL • 90 DAY FREE REPLACEMENT WARRANTY ... COMMODORE-64 PROGRAMMERS REFERENCE GUIDE This is the in-depth guide that goes into the heart of the 64.
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
The material in this book is directed toward the wider range of features available in C128 mode . Users who want to use C64 features should consult other resources such as Commodore 64 Programmer's Reference Guide ( Sams # 22056 ) .
2 COMMODORE 64 Programmers Reference Guide, Commodore Business Machines, Inc. and Howard W. Sams & Co., Inc., 1982. 3 E. Floegel, Commodore 64 Tune-up, Ing. W. Hofacker GmbH, 1984. 4 R. W. Baker, Microcomputing, 7, No. 74, (1983) 18.
Author: P. W. J. M. Boumans
Trends in Analytical Chemistry, Volume 4 focuses on the advancements of processes, technologies, operations, automation, and applications of analytical chemistry. The selection first offers information on bullet-proof input with an IBM-PC, including trends in pesticide residue analysis; environmental analysis using gas chromatography; and ion-induced spectroscopic methods for the analysis of surfaces, interfaces, and thin films. The text then elaborates on the PROLOG, an artificial intelligence language, and the consideration of FORTH as a good programming environment for laboratory automation. Discussions focus on computer aided optimization in high performance liquid chromatography; porphyrin analysis by reversed-phase high performance liquid chromatography; and liquid chromatography with on-line electron-capture detection. The text elaborates on linear regression and simple statistics calculated with the spread sheet program, SUPERLAC. Discussions focus on lipid membrane technology for chemical and biosensor development; use of chemometrics in apportionment of air pollution sources; and analytical applications of direct chromatographic enantioseparation. The publication is a dependable reference for readers interested in the trends in analytical chemistry.
It is even documented in the Commodore 64 Programmer's Reference Guide ( Commodore 1982 , 202 ) . Interestingly , this substitute for BASIC's RND ( 1 ) or the KERNAL's jsr $ e097 renders " threadbare " unusable on the VIC - 20 .
Author: Nick Montfort
Publisher: MIT Press
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Commodore Amiga Inc. Amiga ROM Kernel Reference Manual : Libraries . 3rd ed . Redwood City , CA : Addison - Wesley , 1991 . Commodore Business Machines . Commodore 64 Programmer's Reference Guide . West Chester : Commodore Business ...
Author: Jimmy Maher
Publisher: MIT Press
Category: Games & Activities
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
In addition, there is a rather thick book put out by Commodore called the Programmer's Reference Guide. It contains enough information about your 64 to occupy a long New England winter. The first three chapters introduce some ...