Consider Phlebas

Consider Phlebas

Praise for the Culture series 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with ...

Author: Iain M. Banks

Publisher: Hachette UK

ISBN: 9780748109999

Category: Fiction

Page: 480

View: 583

Consider Phlebas is a space opera of stunning power and awesome imagination, from a modern master of science fiction. The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, to actually find it - and with it their own destruction. Praise for the Culture series 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist
Categories: Fiction

Consider Phlebas

Consider Phlebas

Author: Iain Banks

Publisher: Sphere

ISBN: 0708837077

Category: Space warfare

Page: 471

View: 305

Categories: Space warfare

Iain M Banks

Iain M  Banks

Gurgeh, a champion game player, travels a hundred thousand light years to the Empire of Azad, where the winner of their complex game becomes emperor.

Author: Iain M. Banks

Publisher: Orbit Books

ISBN: 0356502090

Category: Fiction

Page:

View: 145

CONSIDER PHLEBAS The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. USE OF WEAPONS The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks or military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a burnt-out case. But not even its machine intelligence could see the horrors in his past. THE PLAYER OF GAMES The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.
Categories: Fiction

The Culture Boxed Set

The Culture Boxed Set

This special boxed set includes the first three books in Iain M. Banks's modern classic science fiction series, The Culture.

Author: Iain M. Banks

Publisher: Orbit

ISBN: 0316225088

Category: Fiction

Page: 1472

View: 868

CONSIDER PHLEBAS. The war raged across the galaxy. The Idirans fought for their Faith; the Culture for its moral right to exist. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. THE PLAYER OF GAMES. The Culture -- a human/machine symbiotic society -- has thrown up many great Game Players, and one of the greatest is Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Gurgeh accepts the game, and with it the challenge of his life -- and very possibly his death. USE OF WEAPONS. The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past.
Categories: Fiction

The Culture of the Culture

The Culture of  the Culture

An Ambiguous Reception Many early reviews emphasised Banks's SF debut, Consider Phlebas, as “a stunning departure” in terms of style and genre from his mainstream debut, The Wasp Factory, despite the parallels between The Wasp Factory ...

Author: Joseph S. Norman

Publisher:

ISBN: 9781789621747

Category: Literary Criticism

Page: 272

View: 669

In a career that spanned over thirty years, Iain M. Banks became one of the best-loved and most prolific writers in Britain, with his space opera series concerned with the pan-galactic utopian civilisation known as 'the Culture' widely regarded as his most significant contribution to science fiction. The Culture of 'The Culture' is the first critical monograph to focus solely on this series, providing a comprehensive, thematic analysis of Banks's Culture stories from Consider Phlebas to The Hydrogen Sonata. It explores the development of Banks's political, philosophical and literary thought, arguing that the Culture offers both an image of a harmonious civilisation modelled on an alternative socialist form of globalisation and a critique of our neo-liberal present. As Joseph S. Norman explains, the Culture is the result of an ongoing utopian process, attempting through the application of technoscience to move beyond obstacles to progress such as imperialism, capitalism, the human condition, religious dogma, patriarchy and crises in artistic representation. The Culture of 'The Culture' defines Banks's creation as culture: a utopian way of doing, of being, of seeing: an approach, an attitude and a lifestyle that has enabled, and is evolving alongside, utopia, rather than an image of a static end-state.
Categories: Literary Criticism

Future Wars

Future Wars

Described by Banks in Consider Phlebas as 'a god's bracelet' hanging in space. Banks has described the Culture in a 1994 essay, 'A Few Notes on the Culture,' at http://nuwen.net/ culture .htmll. 17 A non-planetary body, usually hollowed ...

Author: David Seed

Publisher: Liverpool University Press

ISBN: 9781846317552

Category: Literary Criticism

Page: 302

View: 925

This timely book investigates fiction that speculates about wars likely to break out in the near or distant future. Ranging widely across periods and conflicts real and imagined, Future Wars explores the interplay between politics, literature, science fiction, and war in a range of classic texts. Individual essays look at Reagan's infamous “Star Wars” project, nuclear fiction, Martian invasion, and the Pax Americana. The use of future war scenarios in military planning dates back to the nineteenth century, and Future Wars concludes with a US Army officer's assessment of the continuing usefulness of future wars fiction.
Categories: Literary Criticism

Common Sense Metaphysics

Common Sense Metaphysics

Consider Phlebas—the drowned Phoenician sailor whom the voice we hear speaking in The Wasteland has also asked you to consider. Phlebas does not exist and never did. Nevertheless, he has certain causal powers.

Author: Luis R.G. Oliveira

Publisher: Routledge

ISBN: 9781000330564

Category: Philosophy

Page: 336

View: 671

This book celebrates the research career of Lynne Rudder Baker by presenting sixteen new and critical essays from admiring students, colleagues, interlocutors, and friends. Baker was a trenchant critic of physicalist conceptions of the universe. She was a staunch defender of a kind of practical realism, what she sometimes called a metaphysics of everyday life. It was this general "common sense" philosophical outlook that underwrote her famous constitution view of reality. Whereas most of her contemporaries were in general given to metaphysical reductionism and eliminativism, Baker was unapologetic and philosophically deft in her defense of ontological pluralism. The essays in this book engage with all aspects of her unique and influential work: practical realism about the mind; the constitution view of human persons; the first-person perspective; and God, Christianity and naturalism. Common Sense Metaphysics will be of interest to scholars of Baker’s work, as well as scholars and advanced students engaged in research on various topics in metaphysics, philosophy of mind, philosophy of language, and philosophy of religion.
Categories: Philosophy

Novels by Iain M Banks

Novels by Iain M  Banks

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

Author: Source Wikipedia

Publisher: University-Press.org

ISBN: 1230612157

Category:

Page: 48

View: 425

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (novels not included). Pages: 47. Chapters: The Culture, Consider Phlebas, Excession, Idiran-Culture War, Orbital, The Player of Games, Use of Weapons, The State of the Art, Look to Windward, Diziet Sma, Inversions, Feersum Endjinn, Against a Dark Background, Culture series, List of species, List of ships, Ship types, Mind, Special Circumstances, Matter, Surface Detail, GSV Sleeper Service, The Algebraist, The Sublimed, Bora Horza Gobuchul, GCU Grey Area, Contact, GSV Bora Horza Gobuchul, Perosteck Balveda. Excerpt: The Culture is a fictional interstellar anarchic, socialist, and utopian society created by the Scottish writer Iain M. Banks which features in a number of science fiction novels and works of short fiction by him. The Culture is characterized by being a post-scarcity society (meaning that its advanced technologies provide practically limitless material wealth and comforts for everyone for free, having all but abolished the concept of possessions), by having overcome almost all physical constraints on life (including disease and death) and by being an almost totally egalitarian, stable society without the use of any form of force or compulsion, except where necessary to protect others. Minds, powerful artificial intelligences, have an important role to play in this society. They administer this affluence for the benefit of all. As one commentator has said, The novels of the Culture cycle, therefore, mostly deal with people at the fringes of the Culture: diplomats, spies, or mercenaries; those who interact with other civilizations, and who do the Culture's dirty work in moving those societies closer to the Culture ideal, sometimes by force. In this fictional universe, the Culture exists concurrently with human society on Earth. The time frame for the published Culture stories is from roughly AD 1300 to AD 2800, ..
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