Gaming in Social Locative and Mobile Media

Gaming in Social  Locative and Mobile Media

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Author: L. Hjorth

Publisher: Springer

ISBN: 9781137301420

Category: Social Science

Page: 180

View: 854

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Categories: Social Science

The Routledge Companion to Mobile Media Art

The Routledge Companion to Mobile Media Art

1 Jane McGonigal, This Might Be a Game: Ubiquitous Play and Performance at
the Turn of the TwentyFirst Century, PhD ... 10 See: Leorke, Location-based
Gaming; Larissa Hjorth and Ingrid Richardson, Gaming in Social, Locative, &
Mobile ...

Author: Larissa Hjorth

Publisher: Routledge

ISBN: 9780429515965

Category: Art

Page: 534

View: 591

In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art. This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.
Categories: Art

Mobile Gaming in Asia

Mobile Gaming in Asia

Japan, with a decades-strong industry that has nurtured mobility and
personalisation around gaming through devices like ... by the rise of smartphones
and convergent mobile gaming experiences across social, locative, and mobile
media.

Author: Dal Yong Jin

Publisher: Springer

ISBN: 9789402408263

Category: Language Arts & Disciplines

Page: 247

View: 565

This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors
Categories: Language Arts & Disciplines

Locative Media

Locative Media

Now Soohyun uses Kakao, a mobile social media platform. KakaoTalk allows her
to text and talk for free, includes an online chat function similar to a minihompy,
and features a whole suite of mobile games, from the multiplayer cafe-simulation
 ...

Author: Rowan Wilken

Publisher: Routledge

ISBN: 9781134588725

Category: Social Science

Page: 248

View: 313

Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally. This volume is a comprehensive account of the various location-based technologies, services, applications, and cultures, as media, with an aim to identify, inventory, explore, and critique their cultural, economic, political, social, and policy dimensions internationally. In particular, the collection is organized around the perception that the growth of locative media gives rise to a number of crucial questions concerning the areas of culture, economy, and policy.
Categories: Social Science

Social Casual and Mobile Games

Social  Casual and Mobile Games

In mobilesociallocative services such as Foursquare and Jiepang, this new
spatial legibility takes a playful turn. The playful locative media service
Foursquare has a purported 30 million users and combines GPS functionality,
location ...

Author: Michele Willson

Publisher: Bloomsbury Publishing USA

ISBN: 9781501310584

Category: Games & Activities

Page: 288

View: 515

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
Categories: Games & Activities

Interdisciplinary Mobile Media and Communications Social Political and Economic Implications

Interdisciplinary Mobile Media and Communications  Social  Political  and Economic Implications

Social, Political, and Economic Implications Xu, Xiaoge ... In this section, location-
based mobile gaming, mobile healthcare, mobile news, and mobile usability are
the selected topics for investigation. Mobile gaming is one of the most popular ...

Author: Xu, Xiaoge

Publisher: IGI Global

ISBN: 9781466661677

Category: Technology & Engineering

Page: 409

View: 480

As mobile technology becomes much more prominent in the world, its effect on the social, political, and economic realms cannot be ignored. Interdisciplinary approaches towards re-examining the prevalence of communication technologies are essential for industry professionals’ development. Interdisciplinary Mobile Media and Communications: Social, Political, and Economic Implications sheds light on emerging disciplines in multimedia technologies and discusses the changes, chances, and challenges in the mobile world. Areas such as mobile governance, mobile healthcare, and mobile identity are examined, along with their social, political, and economic implications. Serving as a reconnection between academia and industry, this book will be useful for students, professors, researchers, and policy-makers of mobile media and communications.
Categories: Technology & Engineering

Mobile Media Making in an Age of Smartphones

Mobile Media Making in an Age of Smartphones

Gaming in Locative, Social and Mobile Media. London: Palgrave. Ito, Mizuko.
2003. 'Mobiles and the Appropriation of Place,' Receiver 8, http://academic.
evergreen.edu/curricular/evs/readings/itoShort.pdf (accessed December 10,
2005). Juul ...

Author: M. Berry

Publisher: Springer

ISBN: 9781137469816

Category: Social Science

Page: 164

View: 713

With the rise of smartphones and the proliferation of applications, the ways everyday media users and creative professionals represent, experience, and share the everyday is changing. This collection reflects on emergent creative practices and digital ethnographies of new socialities associated with smartphone cameras in everyday life.
Categories: Social Science

Understanding Social Media

Understanding Social Media

Social,. locative. and. mobile. media. While Hyunjin waited for Soohyun in a café
in Shinchon, South Korea, she toyed ... Toshi had never understoodwhy
peopleused theLBS game Foursquareuntil after the earthquake, tsunami and
nuclear ...

Author: Sam Hinton

Publisher: SAGE

ISBN: 9781446283127

Category: Social Science

Page: 168

View: 543

Instructors - Electronic inspection copies are available or contact your local sales representative for an inspection copy of the print version. Understanding Social Media provides a critical and timely conceptual toolbox for navigating the evolution and practices of social media. Taking an interdisciplinary and intercultural approach, this book provides a clear and concise explanation of the key concepts but also goes beyond specific brands, sites and practices to show readers how to place social media more critically within the changing media and cultural landscape. As an aid to understanding, key concepts in each chapter are illustrated by case studies to give real-world examples of theory in action. Cutting across the many dimensions of social media, from the political, economic and visual, this book explores the industries, ideologies and cultural practices that are increasingly becoming part of global popular culture.
Categories: Social Science

Digital Cityscapes

Digital Cityscapes

CHAPTER EIGHT LOCUNET Location - Based Games as Media Communicating
Social Meaning Katerina Diamantaki , Charalampos Rizopoulos , Dimitris
Charitos , and Nikos Tsianos Location - based mobile games ( LBMGs ) are
emerging ...

Author: Adriana de Souza e Silva

Publisher: Peter Lang

ISBN: 1433105322

Category: Computers

Page: 371

View: 772

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.
Categories: Computers

Social Media on the Road

Social Media on the Road

Our first attempt, described in Chapter 12, to design a context-dependent game
for passengers inspired us to make ... There is a also a genre of mobile, location-
based storytelling applications of interest for the generation of journey games.

Author: Oskar Juhlin

Publisher: Springer Science & Business Media

ISBN: 1849963320

Category: Computers

Page: 204

View: 892

In the future, everyday life in traffic will be intricately meshed with city life. Today motorways, cities and streets are places where we spend a considerable amount of time, and where a large number of everyday encounters between people occur. Any road user’s journey coincides with hundreds or even thousands of others. This book unpacks the details of the practical achievements involved in socially engaging with people at high speed. Although, generally speaking, these encounters are brief and interaction is slight, the recent emergence of mobile technologies offers opportunities to support drivers and passengers beyond just helping them to reach their destination. New social media could enhance interaction in traffic making life on the road more interesting and meaningful. Such innovative applications could include car stereos that share music amongst drivers; digital games that interact with the landscape passing outside the car windows, or with passengers in surrounding cars; message systems that allow drivers to help each other; and web applications that allow motorcyclists to socialize on the road. Social Media on the Road - The Future of Car Based Computing provides a bridge between research in transport planning and traffic technology, and new media areas such as Computer Human Interaction and Computer Supported Cooperative Work. Those studying and researching in the areas of human computer interaction in mobile use contexts, and those interested in developing new forms of mobile applications and services will find this book an excellent resource. Oskar Juhlin is Associate Professor and Director of the Mobile Life VinnExcellence Centre at Stockholm University and Interactive Institute. 'This book represents a pioneering and key research work that examines the future of transportation being merged with communication and interactive media. It also provides a glimpse of the future potential of mixed reality entertainment for children and family on the move. It is essential for scientists, designers, and engineers working on mobile social media, as well as for business people looking for new potential urban transport media services.' Professor Adrian D. Cheok, Graduate School of Media Design, Keio University.
Categories: Computers

Online at Asia Pacific

Online at Asia Pacific

... Hjorth, Michael Arnold. 1 Introduction Mobile, social and locative media ...
Japan, young adult Toshi has taken to using the locative media game
Foursquare so that he and his friends might always know where each other are.
In Manila, José ...

Author: Larissa Hjorth

Publisher: Routledge

ISBN: 9780415672160

Category: Computers

Page: 206

View: 286

Locating intimacies of place and gender (Seoul) -- Spectres of mobile intimacy: mobile media in crisis management of 3.11 (Tokyo) -- The place of intimate visualities: Ba ling hou, LBS and camera phones (Shanghai) -- Intimate distance: sociality and identity in the face of diaspora (Manila) -- Generations, mobile intimacy and political affect (Singapore) -- The place of the domestic: smartphones, women and labour (Melbourne) -- Intimate publics, communities and networks in an age of mobile social media -- Topographies of the intimate: mobile publics in the Asia-Pacific -- Emplaced presences: visual cultures of embodied intimacies -- Conclusion: intimacies of the social, mobile and local.
Categories: Computers

Mobility and Locative Media

Mobility and Locative Media

At the same time, gaming and mobile devices have come to the forefront as a
new brand of playful mobility that creates ... traditional boundaries (the screen, a
board, a device) and expand gameplay socially, spatially, or temporally (Flintham
et ...

Author: Adriana de Souza e Silva

Publisher: Routledge

ISBN: 9781317677741

Category: Social Science

Page: 268

View: 912

Mobilities has become an important framework to understand and analyze contemporary social, spatial, economic and political practices. Especially as mobile media become seamlessly integrated into transportation networks, navigating urban spaces, and connecting with social networks while on the move, researchers need new approaches and methods to bring together mobilities with mobile communication and locative media. Mobile communication scholars have focused on cell phones, often ignoring broader connections to urban spaces, geography, and locational media. As a result, they emphasized virtual mobility and personalized communication as a way of disconnecting from place, location and publics. The growing pervasiveness of location-aware technology urges us to rethink the intersection among location, mobile technologies and mobility. Few studies have addressed the many transformations taking place in mobile sociality and in urban spatial processes through the appropriation of these technologies. This edited collection will address this gap by exploring the intersection of mobility, mobile communication, and locative media, as well as the implications of this for adjacent fields such as mobile art, mobile gaming, architecture, design, and urban planning." Chapter 12 of this book is available for free in PDF format as Open Access at www.tandfebooks.com. It has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 3.0 license.
Categories: Social Science

Implementing Mobile TV

Implementing Mobile TV

ATSC Mobile DTV, MediaFLO, DVB-H/SH, DMB,WiMAX, 3G Systems, and Rich
Media Applications Amitabh Kumar S. ... more feasible on mobiles, a new trend is
likely that will affect location-based services, gaming, and social networking.

Author: Amitabh Kumar

Publisher: Taylor & Francis

ISBN: 9781136032493

Category: Language Arts & Disciplines

Page: 633

View: 113

Implement state-of-the-art Mobile TV networks with this comprehensive guide to the latest technologies and standards, including MediaFLO, ATSC Mobile DTV, and CMMB, the same technologies seeing large-scale rollouts today around the world. You not only gain deep insight into the maze of technologies, but also the principles of mobile content-what makes it work, how it's produced, repurposed and delivered securely, and how it integrates with mobile and Internet domains. Learn about the key enablers of a mobile TV service, like smartphones, chipsets, and mobile software. Gain access to a detailed look at the networks deployed worldwide with real-world case studies. The informative diagrams provide rich visualization of the new technologies, services, and revenue models. Gain understanding of how mobile TV can be made interactive and how it can be delivered seamlessly in multiple markets. Get insight into the growing capabilities of multimedia handsets and software which drives innovative applications. Author Amitabh Kumar begins with the basics of mobile multimedia and progresses to cover details of technologies, networks, and firmware for mobile TV services. Easy to follow, Implementing Mobile TV features a rich presentation that includes dozens of FAQs and "Quick Facts." This new edition is updated to reflect the quickly evolving world of Mobile TV, focusing on factors for success and providing understanding of:
Categories: Language Arts & Disciplines

The Routledge Companion to Mobile Media

The Routledge Companion to Mobile Media

While its global impact is undeniable, in each location we see how the mobile
phone shapes, and is shaped by, the ... social and locative media, mobile media
has grown into an important and unavoidable part of contemporary culture ... And
in the uneven evolution to smartphones, mobile media have brought a series of
new ques- tions to disciplines such as Internet, games, and cultural and media ...

Author: Gerard Goggin

Publisher: Routledge

ISBN: 9781135949181

Category: Social Science

Page: 559

View: 213

The last decade has witnessed the rise of the cell phone from a mode of communication to an indispensable multimedia device, and this phenomenon has led to the burgeoning of mobile communication studies in media, cultural studies, and communication departments across the academy. The Routledge Companion to Mobile Media seeks to be the definitive publication for scholars and students interested in comprehending all the various aspects of mobile media. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize the increasingly convergent areas surrounding social, geosocial, and mobile media discourses. Features include: comprehensive and interdisciplinary models and approaches for analyzing mobile media; wide-ranging case studies that draw from this truly global field, including China, Africa, Southeast Asia, the Middle East, and Latin America, as well as Europe, the UK, and the US; a consideration of mobile media as part of broader media ecologies and histories; chapters setting out the economic and policy underpinnings of mobile media; explorations of the artistic and creative dimensions of mobile media; studies of emerging issues such as ecological sustainability; up-to-date overviews on social and locative media by pioneers in the field. Drawn from a range of theoretical, artistic, and cultural approaches, The Routledge Companion to Mobile Media will serve as a crucial reference text to inform and orient those interested in this quickly expanding and far-reaching field.
Categories: Social Science

Understanding Social Media

Understanding Social Media

Social networking sites get more exposure and accessed on mobile phones.
There will be a sharp rise in social gaming as more social games are being
developed for mobile devices. 1. 2. 3. 4. 5. The trend of Location-Based
marketing will ...

Author:

Publisher: Bookboon

ISBN: 9788776819927

Category:

Page:

View: 512

Categories:

Location Based Gaming

Location Based Gaming

This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies.

Author: Dale Leorke

Publisher: Springer

ISBN: 9789811306839

Category: Social Science

Page: 266

View: 689

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.
Categories: Social Science

Games and Gaming

Games and Gaming

An Introduction to New Media Larissa Hjorth. 6 GlaZe Cultures: urBan and
loCation-aware GaminG As mobile phones became popular, so too did 'mobile
gaming'. ... More importantly, places are constructed by an ongoing accumulation
of stories, memories and social practices (Massey 1999; Harvey 2001; Soja 1989
).

Author: Larissa Hjorth

Publisher: Berg

ISBN: 9781847884916

Category: Games

Page: 192

View: 705

The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Sony Xbox to platforms such as iPhones and online gaming worlds, the realm of games and their scope has become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.
Categories: Games

Postsecondary Play

Postsecondary Play

Most communication was face- to- face and location- specific. College students
now capitalize on social media and games when navigating their college
experience. Social and mobile technologies provide the opportunity for students
to share ...

Author: William G. Tierney

Publisher: JHU Press

ISBN: 9781421413075

Category: Education

Page: 352

View: 936

The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.
Categories: Education

Playful User Interfaces

Playful User Interfaces

Interfaces that Invite Social and Physical Interaction Anton Nijholt ... We
developed Gaea, a persuasive location-based multiplayer mobile game, which
prompts people to recycle virtual ... Playful User Interfaces, Gaming Media and
Social Effects, DOI: 10.1007/978-981-4560-96-2_3, Ó Springer Science+
Business Media ...

Author: Anton Nijholt

Publisher: Springer Science & Business Media

ISBN: 9789814560962

Category: Computers

Page: 352

View: 688

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Categories: Computers

Droids Made Simple

Droids Made Simple

Location-Based. Social. Media. and. Games. We've focused a lot in this chapter
on Google Maps specifically. However, one recent trend worth noting is location-
sensitive ... You need to use a phone or other location-sensing mobile device.

Author: Martin Trautschold

Publisher: Apress

ISBN: 9781430232803

Category: Computers

Page: 616

View: 868

If you have a Droid series smartphone—Droid, Droid X, Droid 2, or Droid 2 Global—and are eager to get the most out of your device, Droids Made Simple is perfect for you. Authors Martin Trautschold, Gary Mazo and Marziah Karch guide you through all of the features, tips, and tricks using their proven combination of clear instructions and detailed visuals. With hundreds of annotated screenshots and step-by-step directions, Droids Made Simple will transform you into a Droid expert, improving your productivity, and most importantly, helping you take advantage of all of the cool features that come with these powerful smartphones.
Categories: Computers