Human Computer Interaction The Agency Perspective

Human Computer Interaction  The Agency Perspective

Hence, rather than regarding the user at one end of the interaction and the interface at the other, users are regarded as agents interacting with objects and other agents through the interface. Furthermore, the agency perspective on HCI ...

Author: Marielba Zacarias

Publisher: Springer

ISBN: 9783642256912

Category: Technology & Engineering

Page: 466

View: 385

Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering: To provide a coherent, in depth, and timely material on the agency perspective in HCI To offer an authoritative treatment of the subject matter presented by carefully selected authors To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü To offer a hands-on-experience by covering representative case studies and offering essential design guidelines The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology.
Categories: Technology & Engineering

Human Computer Interaction The Agency Perspective

Human Computer Interaction  The Agency Perspective

This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions.

Author: Marielba Zacarias

Publisher: Springer Science & Business Media

ISBN: 9783642256905

Category: Computers

Page: 466

View: 510

Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering: To provide a coherent, in depth, and timely material on the agency perspective in HCI To offer an authoritative treatment of the subject matter presented by carefully selected authors To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü To offer a hands-on-experience by covering representative case studies and offering essential design guidelines The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology.
Categories: Computers

Human Computer Interaction Theory Methods and Tools

Human Computer Interaction  Theory  Methods and Tools

Agency From the Perspective of the HCI Some significant HCI research focuses on the analytical frameworks that take into account the needs, motives and objectives of people and how these human conditions are manifested through the ...

Author: Masaaki Kurosu

Publisher: Springer Nature

ISBN: 9783030784621

Category: Computers

Page: 657

View: 832

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work
Categories: Computers

Human Computer Interaction Perspectives on Design

Human Computer Interaction  Perspectives on Design

Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I Masaaki Kurosu. 2.3 Agency Agency is the ability of a player to have an impact on the ...

Author: Masaaki Kurosu

Publisher: Springer

ISBN: 9783030226466

Category: Computers

Page: 589

View: 415

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
Categories: Computers

Human Computer Interaction Novel User Experiences

Human Computer Interaction  Novel User Experiences

18th International Conference, HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings, Part III Masaaki Kurosu ... 17, 7–14 (1992) Rose, J., Truex, D.: Machine Agency as perceived autonomy: an action perspective.

Author: Masaaki Kurosu

Publisher: Springer

ISBN: 9783319395135

Category: Computers

Page: 604

View: 648

The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.
Categories: Computers

Human Computer Interaction Users and Applications

Human Computer Interaction  Users and Applications

14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings Julie A. Jacko ... Boudreau, M.-C, Robey, D.: Enacting Integrated Information Technology: A Human Agency Perspective.

Author: Julie A. Jacko

Publisher: Springer Science & Business Media

ISBN: 9783642216183

Category: Computers

Page: 711

View: 905

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of the fourth volume are organized in topical sections on HCI and learning, health and medicine applications, business and commerce, HCI in complex environments, design and usability case studies, children and HCI, and playing experience.
Categories: Computers

Agents and Artificial Intelligence

Agents and Artificial Intelligence

Koda, T., Higashino, H.: Importance of considering user's social skills in human-agent interactions. ... The Handbook of Human-Computer Interaction, pp. 402–441. ... Human-Computer Interaction: The Agency Perspective. SCI, vol. 396, pp.

Author: Jaap van den Herik

Publisher: Springer

ISBN: 9783319533544

Category: Computers

Page: 315

View: 522

This book contains revised and extended versions of selected papers from the 8th International Conference on Agents and Artificial Intelligence, ICAART 2016, held in Rome, Italy, in February 2016. The 17 revised full papers were carefully reviewed and selected from 149 initial submissions. The papers are organized in two sections: agents and artificial intelligence. They address open research trends and highlight in an innovative manner the trends in intelligent multi-agent systems, natural language processing, and knowledge representation.
Categories: Computers

New Directions in Music and Human Computer Interaction

New Directions in Music and Human Computer Interaction

Intra-action steers away from either extreme position—that the technology is dominated by the user, or that the user is dominated by the technology—by questioning the localization of agency within individuals (human or non-human).

Author: Simon Holland

Publisher: Springer

ISBN: 9783319920696

Category: Computers

Page: 306

View: 898

Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers. The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.
Categories: Computers

Human Computer Interaction Design and User Experience

Human Computer Interaction  Design and User Experience

Before proceeding with new materialism, a material-semiotic perspective on human-computer interaction is introduced as a conceptual ... Human and computing agency in ML/ADM systems, for example, can be described as hybrid agency [30].

Author: Masaaki Kurosu

Publisher: Springer Nature

ISBN: 9783030490591

Category: Computers

Page: 715

View: 380

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.
Categories: Computers

The Oxford Handbook of Affective Computing

The Oxford Handbook of Affective Computing

Individualized gesture production in embodied conversational agents. In Zacarias, M., & Oliveira, J. V. (Eds.), Human-computer interaction: The agency perspective (pp. 287–301). Studies in Computational Intelligence 396.

Author: Rafael A. Calvo

Publisher: Oxford University Press

ISBN: 9780199942244

Category: Psychology

Page: 752

View: 278

Affective Computing is a growing multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and many other disciplines. It explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems that intricately involve affect at their core. The Oxford Handbook of Affective Computing will help both new and experienced researchers identify trends, concepts, methodologies, and applications in this burgeouning field. The volume features 41 chapters divided into five main sections: history and theory, detection, generation, methodologies, and applications. Section One begins with a look at the makings of AC and a historical review of the science of emotion. Chapters discuss the theoretical underpinnings of AC from an interdisciplinary perspective involving the affective, cognitive, social, media, and brain sciences. Section Two focuses on affect detection or affect recognition, which is one of the most commonly investigated areas in AC. Section Three examines aspects of affect generation including the synthesis of emotion and its expression via facial features, speech, postures and gestures. Cultural issues in affect generation are also discussed. Section Four features chapters on methodological issues in AC research, including data collection techniques, multimodal affect databases, emotion representation formats, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues in AC. Finally, Section Five highlights existing and future applications of AC in domains such as formal and informal learning, games, robotics, virtual reality, autism research, healthcare, cyberpsychology, music, deception, reflective writing, and cyberpsychology. With chapters authored by world leaders in each area, The Oxford Handbook of Affective Computing is suitable for use as a textbook in undergraduate or graduate courses in AC, and will serve as a valuable resource for students, researchers, and practitioners across the globe.
Categories: Psychology