Science. 228. 456—467. Bloom, B. S. (1976). Human t'llul'tlt'lt'l'fSllt'S and school learning. ... Paper presented at Computer Science Colloquium. ... The demands and requirements of computer programming: A literature review.
Author: Richard E. Mayer
The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming. Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and integrates major theoretical and empirical contributions. It gives a current and concise account of how instructional techniques affect student learning and how learning of programming affects students' cognitive skills. This collection is an ideal supplementary text for students and a valuable reference for professionals and researchers of education, technology and psychology, computer science, communication, developmental psychology, and industrial organization.
Learn Environ Res An Int J 3:135–158 Blumenfeld PC, Soloway E, Marx Retal (1991) Motivating project-based learning: ... Educ Psychol 26:369–398 Boticki I, Barisic A, Martin S, Drljevic N (2013) Teaching and learning computer science ...
Author: Orit Hazzan
This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
Grand Challenges in Computing: Education – A Summary',48(1) The Computer Journal 42–48. Meerbaum-Salant, O, M Armoni and M Ben-Ari (2013). 'Learning Computer Science Concepts with Scratch', 23(3) Computer Science Education 239–264.
Author: Sue Sentance
Publisher: Bloomsbury Publishing
Drawing together the most up-to-date research from experts all across the world, Computer Science Education provides full, current coverage of a teaching subject that's still developing. It offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new PGCE students teaching a very new discipline, exploring key concepts, pedagogical approaches and assessment practices. Highlights include: - a comprehensive taxonomy of programming misconceptions from Juha Sorva - an up-to-date discussion of computational thinking by Shuchi Grover and Roy Pea - a detailed look at issues of equity in computer science education by Jill Denner and Shannon Campe - teachers' and pupils' attitudes are considered by Quintin Cutts and Peter Donaldson - Paul Curzon and colleagues explore a range of different strategies for teaching computer science concepts - Ira Diethelm and her colleagues highlight the difficulties presented by the language we use to talk about computer science. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice.
As teachers, we need to recognize and cater to both effective and ineffective novices, motivate students, engage them in the process, and make them want to learn to be successful programmers. As computer programming is increasingly ...
Author: Phillip A. Laplante
Publisher: CRC Press
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
While computational thinking involves more than computer programming, learning computer programming is an effective way to promote computational thinking skills. Providing students with opportunities to engage in computer programming ...
Author: Aman Yadav
Computer science has emerged as a key driver of innovation in the 21st century. Yet preparing teachers to teach computer science or integrate computer science content into K-12 curricula remains an enormous challenge. Recent policy reports have suggested the need to prepare future teachers to teach computer science through pre-service teacher education programs. In order to prepare a generation of teachers who are capable of delivering computer science to students, however, the field must identify research-based examples, pedagogical strategies, and policies that can facilitate changes in teacher knowledge and practices. The purpose of this book is to provide examples that could help guide the design and delivery of effective teacher preparation on the teaching of computer science. This book identifies promising pathways, pedagogical strategies, and policies that will help teacher education faculty and pre-service teachers infuse computer science content into their curricula as well as teach stand-alone computing courses. Specifically, the book focuses on pedagogical practices for developing and assessing pre-service teacher knowledge of computer science, course design models for pre-service teachers, and discussion of policies that can support the teaching of computer science. The primary audience of the book is students and faculty in educational technology, educational or cognitive psychology, learning theory, teacher education, curriculum and instruction, computer science, instructional systems, and learning sciences.
Thus Scratch is an ideal medium for learning computer science: The concepts are advanced, but the interface is like a video game. We developed a computer science textbook (Armoni 8: Ben—Ari, 2010) for middle—school students that was ...
Author: Djordje M. Kadijevich
Improving Computer Science Education examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. This highly useful book provides numerous examples of practical, "real world" applications of major computer science information topics, such as: * Spreadsheets * Databases * Programming Each chapter concludes with a section that summarzies recommendations for teacher professional development. Traditionally, computer science education has been skills-focused and disconnected from the reality students face after they leave the classroom. Improving Computer Science Education makes the subject matter useful and meaningful by connecting it explicitly to students' everyday lives.
Learning computer science involves notjust reading and listening but also doing and trying. Our laboratory exercises will give you that chance. (In addition, we hope that you will find them fun.) Laboratory Experience 1, titled ...
Author: G.Michael Schneider
Publisher: Cengage Learning
INVITATION TO COMPUTER SCIENCE is a well-respected text that provides an overview of the computer science field. Using a flexible, non-language specific model, INVITATION TO COMPUTER SCIENCE offers a solid foundation for the first course in a Computer Science curriculum. INVITATION TO COMPUTER SCIENCE, 6TH EDITION maintains its bestselling, algorithm-driven approach and includes expanded chapter exercises and practice problems, new material on topics such as multicore and parallel systems, cloud computing, wireless communications, embedded computing, agile software development, emerging programming languages (Go and F#), and new models of e-commerce, as well as boxes dedicated to current issues throughout. Online language modules are available in C++, Java, Python, C#, and Ada, allowing the option of incorporating a programming language to expand concepts from the text. INVITATION TO COMPUTER SCIENCE offers an optional CourseMate with study tools such as flashcards, quizzing, and games. CourseMate Activities speak to and engage students while developing abstract thinking and problem solving skills. Also available with INVITATION TO COMPUTER SCIENCE, an optional online Lab Manual containing 20 laboratory projects that map directly to the main text. The Lab Manual and accompanying software provide both visual and hands-on activities, allowing students to experience the fundamentals of computer science. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
It's never too early to start trying out and learning computer science. Just as young kids have a knack for learning a foreign language, they are also likely to grasp ideas and vocabulary without much trouble. Fourth or fifth grade can ...
Author: Heather Moore Niver
Publisher: The Rosen Publishing Group, Inc
Category: Juvenile Nonfiction
This straightforward guide empowers those young women who are interested in working as computer and information research scientists, computer network architects, information security analysts, software developers, web developers, and video game developers and designers by offering a trove of industry insiders' career tips. The responsibilities of each job area are described along with the specific skills and training that are required. Steps for looking for jobs, compiling a resume and writing a cover letter, interviewing, and staying at the top of the game after getting the job are all thoroughly examined.
Computer Programming for Absolute Beginners will help you to learn how to program by taking you through the major constructs you will find in any mainstream programming language.
Author: Joakim Wassberg
Publisher: Packt Publishing Ltd
Get to grips with the building blocks of programming languages and get started on your programming journey without a computer science degree Key Features Understand the fundamentals of a computer program and apply the concepts you learn to different programming languages Gain the confidence to write your first computer program Explore tips, techniques, and best practices to start coding like a professional programmer Book Description Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set. What you will learn Get to grips with basic programming language concepts such as variables, loops, selection and functions Understand what a program is and how the computer executes it Explore different programming languages and learn about the relationship between source code and executable code Solve problems using various paradigms such as procedural programming, object oriented programming, and functional programming Write high-quality code using several coding conventions and best practices Become well-versed with how to track and fix bugs in your programs Who this book is for This book is for beginners who have never programmed before and are looking to enter the world of programming. This includes anyone who is about to start studying programming and wants a head start, or simply wants to learn how to program on their own.
In his article “Why Journalists Should Learn Computer Programming” in MediaShift.org, Roland Lybrand said that reporters need more programming skills and knowledge to “tell better and more engaging stories.
Author: Don Rauf
Publisher: The Rosen Publishing Group, Inc
Category: Young Adult Nonfiction
Technology has dramatically changed the world of media. People stream programs on demand to their televisions, they read books on handheld tablets, they get their news via the Internet, and listen to podcasts on their mobile phones. This authoritative book gives an overview of media careers that depend on a knowledge of computer science, including special effects designers, social media managers, and the programmers and developers who work on everything from satellite radio to web-based videos. Those passionate about media careers learn about the skills and education needed to pursue these careers, and the rewarding opportunities that may be in their future.