Learning Cocos2D

Learning Cocos2D

Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk.

Author: Rod Strougo

Publisher: Addison-Wesley Professional

ISBN: 0132180855

Category: Computers

Page: 640

View: 180

Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks
Categories: Computers

Learning Cocos2d JS Game Development

Learning Cocos2d JS Game Development

Learning Cocos2d-x Game Development ISBN: 978-1-78398-826-6 Paperback:
266 pages Learn cross-platform game development with Cocos2d-x 1. Create a
Windows Store account and upload your game for distribution. 2. Develop a ...

Author: Emanuele Feronato

Publisher: Packt Publishing Ltd

ISBN: 9781784391546

Category: Computers

Page: 188

View: 646

If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.
Categories: Computers

Learning Cocos2d x Game Development

Learning Cocos2d x Game Development

Siddharth Shekar. Learning Cocos2d-x Game Development Learn cross-platform
game development with Cocode-x Siddhaflh Shekar Table of Contents Learning
Cocos2dx Game Development Credits Aboutthe Author. Front Cover.

Author: Siddharth Shekar

Publisher: Packt Publishing Ltd

ISBN: 9781783988273

Category: Computers

Page: 266

View: 986

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Categories: Computers

Learning iPhone Game Development with Cocos2D 3 0

Learning iPhone Game Development with Cocos2D 3 0

Cocos2D. is. open. source. You can haveany opinion about open sourceprojects,
butIcan assure thatyouwillbe very gladtohave accesstofull source code
whenthingsgo wrong. When you juststart learning Cocos2D, you will mostly make
errors ...

Author: Kirill Muzykov

Publisher: Packt Publishing Ltd

ISBN: 9781782160151

Category: Computers

Page: 434

View: 227

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
Categories: Computers

Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development

Learning from someone else's source code with a guide to help focus on what's
important is what works best for me whenever I'm learning ... learn-cocos2d.com
or visit my website dedicated to learning cocos2d at www.learn-cocos2d.com.

Author: Steffen Itterheim

Publisher: Apress

ISBN: 9781430233046

Category: Computers

Page: 416

View: 766

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
Categories: Computers

Rapid game development using cocos2d js

Rapid game development using cocos2d js

Make the world most powerful 2d game engine at your finger tips !, This book explains the features of cocos2d-js in simple understandable notations, Learning cocos2d-js is never been easier.

Author: Hemanthkumar and Abdul Rahman

Publisher: hemanthkumar

ISBN:

Category:

Page:

View: 598

Get ready to create your awesome 2D game with javascript in minimal time ! Make the world most powerful 2d game engine at your finger tips !, This book explains the features of cocos2d-js in simple understandable notations, Learning cocos2d-js is never been easier. You will learn to develop browser based as well as native mobile 2d games.All the code samples in this book is available at https://github.com/nutcrackify/Rapid_Game_Development_Using_Cocos2d-js
Categories:

Cocos2d x by Example Beginner s Guide Second Edition

Cocos2d x by Example  Beginner s Guide   Second Edition

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Author: Roger Engelbert

Publisher: Packt Publishing Ltd

ISBN: 9781785281075

Category: Computers

Page: 270

View: 801

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Categories: Computers

Cocos2d Cross Platform Game Development Cookbook

Cocos2d Cross Platform Game Development Cookbook

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with ...

Author: Siddharth Shekar

Publisher: Packt Publishing Ltd

ISBN: 9781784390440

Category: Computers

Page: 384

View: 913

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.
Categories: Computers

The IOS Game Programming Collection Collection

The IOS Game Programming Collection  Collection

This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build ...

Author: Michael Daley

Publisher: Addison-Wesley Professional

ISBN: 9780132928625

Category:

Page: 1068

View: 820

"The iOS Game Programming Collection "consists of two bestselling eBooks: " Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk " Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner's guide. "Learning iOS Game Programming "walks you through every step as you build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. "Learning Cocos2D "walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you'll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone's media player Provide game control via iPhone's touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game's main menu screen for accessing levels Use Cocos2D's Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D's sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games
Categories:

Cocos2d Game Development Blueprints

Cocos2d Game Development Blueprints

Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you.

Author: Jorge Jordán

Publisher: Packt Publishing Ltd

ISBN: 9781783987894

Category: Computers

Page: 440

View: 111

Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
Categories: Computers

Cocos2d x Game Development Blueprints

Cocos2d x Game Development Blueprints

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components.

Author: Karan Sequeira

Publisher: Packt Publishing Ltd

ISBN: 9781783985272

Category: Computers

Page: 392

View: 674

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.
Categories: Computers

Learning iOS 8 Game Development Using Swift

Learning iOS 8 Game Development Using Swift

This book is for novices as well as proficient game developers who want to learn more about game development using Swift.

Author: Siddharth Shekar

Publisher: Packt Publishing Ltd

ISBN: 9781784390822

Category: Computers

Page: 366

View: 562

This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.
Categories: Computers

Cocos2d x by Example Beginner s Guide

Cocos2d x by Example Beginner s Guide

Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need.

Author: Roger Engelbert

Publisher: Packt Publishing Ltd

ISBN: 9781782167358

Category: Computers

Page: 246

View: 161

Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.No programming experience necessary!
Categories: Computers

Building Android Games with Cocos2d x

Building Android Games with Cocos2d x

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

Author: Raydelto Hernandez

Publisher: Packt Publishing Ltd

ISBN: 9781785282836

Category: Computers

Page: 160

View: 254

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Categories: Computers

Learning LibGDX Game Development Second Edition

Learning LibGDX Game Development   Second Edition

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

Author: Suryakumar Balakrishnan Nair

Publisher: Packt Publishing Ltd

ISBN: 9781783554782

Category: Computers

Page: 478

View: 869

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Categories: Computers

Mastering Android Game Development with Unity

Mastering Android Game Development with Unity

Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations.

Author: Siddharth Shekar

Publisher: Packt Publishing Ltd

ISBN: 9781785282942

Category: Computers

Page: 352

View: 802

Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.
Categories: Computers

C For Beginners

C   For Beginners

Conclusion: We have putt all our efforts in it, after completing this book you are able to write and understand C++ codes efficiently. By learning this book, you are able to write games programs.

Author: Conley Walsh

Publisher:

ISBN: 9798672025117

Category:

Page: 192

View: 713

The Basic Objective for writing this book "C++ For Beginners" is to provide complete guidance for the students to learn basics of C++. The idea on our mind was to focus on basic aspect of programming. To Fulfil this Purpose, we have included bunch of practical examples for the beginners. This book provides complete guide for the students to learn basics of C++.The language is very simple and easy to understand. The order in which these elements are discussed reflects our goal of helping the reader to create useful programs at every step of the way. In this book you will cover these following basic topics of C++. C++ Functions Operators Storage classes Identifiers Decision Control in C++ Using Switch Statements Writing and Reading Files More on Functions & Data Types Constants and Literals Signed and Unsigned Data types Introduction to Classes Deeper Class Concepts Object Oriented Programming Improved Techniques Multithreaded Applications in C++... AND MORE!!!- With examples to get complete understanding with each topic. We are recommending Dev C++ or Turbo C++, to better implement your code. Why Learn C++ C++ allows you to have a lot of control as to how you use computer resources, so in the right hands its speed and ability to cheaply use resources should be able to surpass other languages. Thanks to C++'s performance, it is often used to develop game engines, games, and desktop apps. Many AAA title video games are built with C++. After learning C++, it will be much easier to learn other programming languages like Java, Python, etc. C++ helps you to understand the internal architecture of a computer, how computer stores and retrieves information. Career Opportunities If you want to develop mainstream games, chances are you'd need to use C++. Many mobile best-seller games were built with Cocos2d-x, which is a free, open-sourced and cross-platform game engine. Cocos2d-x games are developed with C++, though Cocos2d also supports other languages now. However, as the support for other languages is a relatively recent addition, you'd likely find better documentation for Cocos2d-x. Furthermore, large companies such as Facebook also may need C++ developers to help optimize their apps or work on their products. Conclusion: We have putt all our efforts in it, after completing this book you are able to write and understand C++ codes efficiently. By learning this book, you are able to write games programs. "The beautiful thing about learning is that nobody can take it away from you."
Categories:

Learn OpenGL

Learn OpenGL

The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs.

Author: Frahaan Hussain

Publisher: Packt Publishing Ltd

ISBN: 9781789340860

Category: Computers

Page: 208

View: 939

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.
Categories: Computers

Python Game Programming By Example

Python Game Programming By Example

This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

Author: Alejandro Rodas de Paz

Publisher: Packt Publishing Ltd

ISBN: 9781785283918

Category: Computers

Page: 230

View: 437

A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Categories: Computers