Multimedia and Sensory Input for Augmented Mixed and Virtual Reality

Multimedia and Sensory Input for Augmented  Mixed  and Virtual Reality

This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities.

Author: Tyagi, Amit Kumar

Publisher: IGI Global

ISBN: 9781799847045

Category: Computers

Page: 310

View: 654

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.
Categories: Computers

Cases on Edge Computing and Analytics

Cases on Edge Computing and Analytics

... US $245.00 Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality Amit Kumar Tyagi (Research Division of Advanced Data Science, ...

Author: Ambika, Paranthaman

Publisher: IGI Global

ISBN: 9781799848745

Category: Computers

Page: 310

View: 147

Edge computing and analytics are fascinating the whole world of computing. Industry and business are keenly embracing this sound concept to develop customer-centric solutions by enhancing their operations, offerings, and outputs. There is a bevy of advancements in this domain that came with the arrival of IoT devices. The seamless convergence of microservices and serverless computing creates vast opportunities. With the help of IoT devices and these other developments, there has become a deep interest in business automation and additional improvisations in edge computing. With the steady growth of edge devices and applications of IoT fog/edge computing and analytics, there are also distinct challenges and threats. Research has been keenly focused on identifying and understanding these issues and shortcomings to bring viable solution approaches and algorithms. Cases on Edge Computing and Analytics describes the latest innovations, improvements, and transformations happening with edge devices and computing. It addresses the key concerns of the edge computing paradigm, how they are processed, and the various technologies and tools empowering edge computing and analytics. While highlighting topics within edge computing such as the key drivers for implementation, computing capabilities, security considerations, and use-cases, this book is ideal for IT industry professionals and project managers, computer scientists, computer engineers, and practitioners, stakeholders, researchers, academicians, and students looking for research on the latest trends and transitions in edge computing.
Categories: Computers

Machine Learning Applications in Non Conventional Machining Processes

Machine Learning Applications in Non Conventional Machining Processes

... US $245.00 Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality Amit Kumar Tyagi (Research Division of Advanced Data Science, ...

Author: Bose, Goutam Kumar

Publisher: IGI Global

ISBN: 9781799836261

Category: Computers

Page: 313

View: 201

Traditional machining has many limitations in today’s technology-driven world, which has caused industrial professionals to begin implementing various optimization techniques within their machining processes. The application of methods including machine learning and genetic algorithms has recently transformed the manufacturing industry and created countless opportunities in non-traditional machining methods. Significant research in this area, however, is still considerably lacking. Machine Learning Applications in Non-Conventional Machining Processes is a collection of innovative research on the advancement of intelligent technology in industrial environments and its applications within the manufacturing field. While highlighting topics including evolutionary algorithms, micro-machining, and artificial neural networks, this book is ideally designed for researchers, academicians, engineers, managers, developers, practitioners, industrialists, and students seeking current research on intelligence-based machining processes in today’s technology-driven market.
Categories: Computers

Handbook of Research on Machine Learning Techniques for Pattern Recognition and Information Security

Handbook of Research on Machine Learning Techniques for Pattern Recognition and Information Security

... US $245.00 Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality Amit Kumar Tyagi (Research Division of Advanced Data Science, ...

Author: Dua, Mohit

Publisher: IGI Global

ISBN: 9781799833017

Category: Computers

Page: 355

View: 578

The artificial intelligence subset machine learning has become a popular technique in professional fields as many are finding new ways to apply this trending technology into their everyday practices. Two fields that have majorly benefited from this are pattern recognition and information security. The ability of these intelligent algorithms to learn complex patterns from data and attain new performance techniques has created a wide variety of uses and applications within the data security industry. There is a need for research on the specific uses machine learning methods have within these fields, along with future perspectives. The Handbook of Research on Machine Learning Techniques for Pattern Recognition and Information Security is a collection of innovative research on the current impact of machine learning methods within data security as well as its various applications and newfound challenges. While highlighting topics including anomaly detection systems, biometrics, and intrusion management, this book is ideally designed for industrial experts, researchers, IT professionals, network developers, policymakers, computer scientists, educators, and students seeking current research on implementing machine learning tactics to enhance the performance of information security.
Categories: Computers

Transforming the Internet of Things for Next Generation Smart Systems

Transforming the Internet of Things for Next Generation Smart Systems

... US $245.00 Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality Amit Kumar Tyagi (Research Division of Advanced Data Science, ...

Author: Alankar, Bhavya

Publisher: IGI Global

ISBN: 9781799875437

Category: Computers

Page: 173

View: 995

The internet of things (IoT) has massive potential to transform current business models and enhance human lifestyles. With the current pace of research, IoT will soon find many new horizons to touch. IoT is now providing a base of technological advancement in various realms such as pervasive healthcare, smart homes, smart cities, connected logistics, automated supply chain, manufacturing units, and many more. IoT is also paving the path for the emergence of the digital revolution in industrial technology, termed Industry 4.0. Transforming the Internet of Things for Next-Generation Smart Systems focuses on the internet of things (IoT) and how it is involved in modern day technologies in a variety of domains. The chapters cover IoT in sectors such as agriculture, education, business and management, and computer science applications. The multi-disciplinary view of IoT provided within this book makes it an ideal reference work for IT specialists, technologists, engineers, developers, practitioners, researchers, academicians, and students interested in how IoT will be implemented in the next generation of smart systems and play an integral role in advancing technology in the future.
Categories: Computers

Multimedia Technologies

Multimedia Technologies

The VR is considered as successful when the user is unable to distinguish ... are augmented (or supplemented) by computergenerated sensory input such as ...

Author: Atul P. Godse

Publisher: Technical Publications

ISBN: 9789333223409

Category: Computers

Page: 338

View: 425

The fast-emerging field of multimedia communications involves the use of various media types - text, images, speech, audio and video in a wide range of subject areas. The book presents these subject areas in-depth that enables the reader to build up a thorough understanding of the technical issues associated with this rapidly evolving subject. The book begins with goals, objectives and characteristics of multimedia, multimedia building blocks, multimedia architecture, distributed multimedia applications streaming technologies, multimedia database systems, multimedia authoring tools and applications. It describes image and audio fundamentals and their file formats, image compression and audio compression techniques. It also describes video signal formats, video transmission standards and video file formats. It also explains types of animations, principles of animation, animation techniques and introduces OpenGL primitives, shadowing techniques and rendering. The book also covers advanced multimedia topics such as virtual reality, multimedia communication, multimedia networking, quality data transmission and multimedia in Android.
Categories: Computers

Fashion Media

Fashion Media

... examining mixed or augmented reality (AR) interfaces, which merge real-world experience with computer-generated sensory inputs. Here, the virtual is ...

Author: Djurdja Bartlett

Publisher: Bloomsbury Publishing

ISBN: 9780857853097

Category: Design

Page: 256

View: 890

The fashion media is in the midst of deep social and technological change. Including a broad range of case studies, from fashion plates to fashion films, and from fashion magazines to fashion blogs, this ground-breaking book provides an up-to-date examination of the role and significance of this field. Winner of the PCA/ACA Ray and Pat Browne Award for Best Edited Collection, Fashion Media includes chapters written by international scholars covering topics from historic magazine cultures and contemporary digital innovations to art and film, exploring themes such as gender, ethnicity, design, taste and authorship. Highlighting the complexity of processes that bind design, design, technology, society and identity together, Fashion Media will be of be essential reading for students of fashion studies, cultural studies, visual culture studies, design history, communications and art and design practice and theory.
Categories: Design

Virtual Augmented and Mixed Reality Applications in Health Cultural Heritage and Industry

Virtual  Augmented and Mixed Reality  Applications in Health  Cultural Heritage  and Industry

One of key benefits of consuming interactive media at the user's level is that ... sensorimotor integration of sensory information with bodily activity [9].

Author: Jessie Y.C. Chen

Publisher: Springer

ISBN: 9783319915845

Category: Computers

Page: 395

View: 825

This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
Categories: Computers

Virtual Augmented and Mixed Reality Designing and Developing Augmented and Virtual Environments

Virtual  Augmented and Mixed Reality  Designing and Developing Augmented and Virtual Environments

Begault, D.R.: 3D Sound for Virtual Reality and Multimedia. ... sensory Input on Memory and the Sense of Presence in Virtual Environments.

Author: Randall Shumaker

Publisher: Springer

ISBN: 9783319074580

Category: Computers

Page: 432

View: 191

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.
Categories: Computers

Virtual Reality and Augmented Reality

Virtual Reality and Augmented Reality

The nerve terminals in the skin are charged with transforming the information gathered by the sensory receptors into electrical nerve impulses, ...

Author: Bruno Arnaldi

Publisher: John Wiley & Sons

ISBN: 9781119341093

Category: Computers

Page: 370

View: 906

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
Categories: Computers

Augmented and Mixed Reality for Communities

Augmented and Mixed Reality for Communities

Media content and sense of presence in non-fiction virtual reality VR. Studies in Documentary Film, 21(5), 101-118. Milk, C. (2015). How virtual reality can ...

Author: Joshua A. Fisher

Publisher: CRC Press

ISBN: 9781000378474

Category: Computers

Page: 316

View: 918

Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
Categories: Computers

Encyclopedia of Multimedia

Encyclopedia of Multimedia

To this aim, many Mixed Reality based technologies are exploited such as ... fictions or soaps by using VR artifices to improve sensorial experience.

Author: Borko Furht

Publisher: Springer Science & Business Media

ISBN: 9780387747248

Category: Computers

Page: 1001

View: 112

This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
Categories: Computers

Advanced Methodologies and Technologies in Media and Communications

Advanced Methodologies and Technologies in Media and Communications

Augmented Reality (AR) is considered as an extension of VR. ... environment whose elements are augmented in real time by computer-generated sensory input, ...

Author: Khosrow-Pour, D.B.A., Mehdi

Publisher: IGI Global

ISBN: 9781522576020

Category: Business & Economics

Page: 752

View: 154

Media and communication advancements allow individuals across the globe to connect in the blink of an eye. Individuals can share information and collaborate on new projects like never before while also remaining informed on global issues through ever-improving media outlets and technologies. Advanced Methodologies and Technologies in Media and Communications provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society. This book is an important resource for media researchers and professionals, academics, students, and communications experts seeking new information on the effective use of modern technology in communication applications.
Categories: Business & Economics

Virtual Augmented and Mixed Realities in Education

Virtual  Augmented  and Mixed Realities in Education

the lower visual resolution of VR could make detailed alphanumeric information ... In particular, as discussed earlier, sensory inputs like sounds, ...

Author: Dejian Liu

Publisher: Springer

ISBN: 9789811054907

Category: Education

Page: 247

View: 867

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
Categories: Education

Digital Media for Learning

Digital Media for Learning

Visual and (VR) audio input are given to the users, and in some cases force ... Table 8.3b Definitions of virtual, augmented, and mixed reality Fig.

Author: Florence Martin

Publisher: Springer Nature

ISBN: 9783030331207

Category: Education

Page: 181

View: 786

This book provides a comprehensive overview on the theories, processes, and solutions relevant to effectively creating, using, and managing digital media in a variety of instructional settings. In the first section of the book, the authors provide an overview of the theories, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions, including: Instructional Videos, Instructional Simulations and Games, Online Learning, Mobile Learning, and Emerging Learning Technologies. Overall, this book emphasizes the theoretical principles for learning with digital media and processes to design digital media solutions in various instructional settings. The readers are also provided with multiple case studies from real world projects in various instructional settings.
Categories: Education

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality

However, not only VR media are used but Augmented Reality (AR) also finds its ... are summarized and referred to in the following as mixed reality (MR).

Author: Timothy Jung

Publisher: Springer Nature

ISBN: 9783030378691

Category: Business & Economics

Page: 409

View: 799

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Categories: Business & Economics

Creating Augmented and Virtual Realities

Creating Augmented and Virtual Realities

In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences ...

Author: Erin Pangilinan

Publisher: O'Reilly Media

ISBN: 9781492044161

Category: Computers

Page: 372

View: 307

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Categories: Computers

Mobile Technology Consumption Opportunities and Challenges

Mobile Technology Consumption  Opportunities and Challenges

Augmented reality involves the use of computer generated or enhanced sensory ... and mix it with automatically generated virtual reality into any platform.

Author: Ciaramitaro, Barbara L.

Publisher: IGI Global

ISBN: 9781613501511

Category: Technology & Engineering

Page: 256

View: 936

Whether used for communication, entertainment, socio-economic growth, crowd-sourcing social and political events, monitoring vital signs in patients, helping to drive vehicles, or delivering education, mobile technology has been transformed from a mode to a medium. Mobile Technology Consumption: Opportunities and Challenges explores essential questions related to the cost, benefit, individual and social impact, and security risks associated with the rapid consumption of mobile technology. This book presents the current state of mobile technologies and their use in various domains including education, healthcare, government, entertainment, and emerging economic sectors.
Categories: Technology & Engineering

Foundations in Sound Design for Embedded Media

Foundations in Sound Design for Embedded Media

Our interaction with the world depends on multiple sensory inputs to create ... a growing popularity within the gaming and more recently virtual, augmented ...

Author: Michael Filimowicz

Publisher: Routledge

ISBN: 9781351603881

Category: Technology & Engineering

Page: 408

View: 563

This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
Categories: Technology & Engineering

Big Data Analytics for Cloud IoT and Cognitive Computing

Big Data Analytics for Cloud  IoT and Cognitive Computing

3.5.5 Augmented and Virtual Reality Applications Virtual reality (VR) is a ... are augmented (or supplemented) by computer-generated sensory input such as ...

Author: Kai Hwang

Publisher: John Wiley & Sons

ISBN: 9781119247296

Category: Computers

Page: 432

View: 104

The definitive guide to successfully integrating social, mobile, Big-Data analytics, cloud and IoT principles and technologies The main goal of this book is to spur the development of effective big-data computing operations on smart clouds that are fully supported by IoT sensing, machine learning and analytics systems. To that end, the authors draw upon their original research and proven track record in the field to describe a practical approach integrating big-data theories, cloud design principles, Internet of Things (IoT) sensing, machine learning, data analytics and Hadoop and Spark programming. Part 1 focuses on data science, the roles of clouds and IoT devices and frameworks for big-data computing. Big data analytics and cognitive machine learning, as well as cloud architecture, IoT and cognitive systems are explored, and mobile cloud-IoT-interaction frameworks are illustrated with concrete system design examples. Part 2 is devoted to the principles of and algorithms for machine learning, data analytics and deep learning in big data applications. Part 3 concentrates on cloud programming software libraries from MapReduce to Hadoop, Spark and TensorFlow and describes business, educational, healthcare and social media applications for those tools. The first book describing a practical approach to integrating social, mobile, analytics, cloud and IoT (SMACT) principles and technologies Covers theory and computing techniques and technologies, making it suitable for use in both computer science and electrical engineering programs Offers an extremely well-informed vision of future intelligent and cognitive computing environments integrating SMACT technologies Fully illustrated throughout with examples, figures and approximately 150 problems to support and reinforce learning Features a companion website with an instructor manual and PowerPoint slides www.wiley.com/go/hwangIOT Big-Data Analytics for Cloud, IoT and Cognitive Computing satisfies the demand among university faculty and students for cutting-edge information on emerging intelligent and cognitive computing systems and technologies. Professionals working in data science, cloud computing and IoT applications will also find this book to be an extremely useful working resource.
Categories: Computers