Music and Human Computer Interaction

Music and Human Computer Interaction

This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage.

Author: Simon Holland

Publisher: Springer Science & Business Media

ISBN: 9781447129905

Category: Computers

Page: 292

View: 902

This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.
Categories: Computers

New Directions in Music and Human Computer Interaction

New Directions in Music and Human Computer Interaction

In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers.

Author: Simon Holland

Publisher: Springer

ISBN: 9783319920696

Category: Computers

Page: 306

View: 855

Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers. The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.
Categories: Computers

Human Computer Interaction INTERACT 2015

Human Computer Interaction     INTERACT 2015

In: Proceedings of International Conference on Sound and Music Computing (2005) Corness, G., Schiphorst, T.: Performing with a system's intention: ... Music and Human-Computer Interaction. Springer Series on Cultural Computing, pp.

Author: Julio Abascal

Publisher: Springer

ISBN: 9783319226682

Category: Computers

Page: 636

View: 406

The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 47 papers included in the second volume are organized in topical sections on computer-supported cooperative work and social computing; end-user development; evaluation methods / usability evaluation; eye tracking; gesture interaction; HCI and security; HCI for developing regions and social development; HCI for education.
Categories: Computers

Music and AI

Music and AI

... musical HCI,” in New Directions in Music and Human-Computer Interaction, Springer Series on Cultural Computing, eds S. Holland, T. Mudd, K. Wilkie-McKenna, A. McPherson, and M. M. Wanderley (Cham: Springer), 269–284.

Author: Alexandra Bonnici

Publisher: Frontiers Media SA

ISBN: 9782889666027

Category: Science

Page:

View: 433

Categories: Science

Designing Interactions for Music and Sound

Designing Interactions for Music and Sound

Embodied musical interaction. In: Holland, S., Mudd, T., WilkieMcKenna, K., McPherson, A., & Wanderley, M. (eds) New Directions in Music and Human-Computer Interaction. Springer Series on Cultural Computing. Cham: Springer.

Author: Michael Filimowicz

Publisher: CRC Press

ISBN: 9781000575972

Category: Music

Page: 226

View: 331

Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.
Categories: Music

Tele Improvisation Intercultural Interaction in the Online Global Music Jam Session

Tele Improvisation  Intercultural Interaction in the Online Global Music Jam Session

In: Proceedings of the HCI international conference on human-computer interaction, Philadelphia, Lawrence Erlbaum Associates, ... Blackwell, Oxford Springer Professional (Official Website) (2018) Springer series on cultural computing.

Author: Roger Mills

Publisher: Springer

ISBN: 9783319710396

Category: Computers

Page: 214

View: 118

This research monograph explores the rapidly expanding field of networked music making and the ways in which musicians of different cultures improvise together online. It draws on extensive research to uncover the creative and cognitive approaches that geographically dispersed musicians develop to interact in displaced tele-improvisatory collaboration. It presents a multimodal analysis of three tele-improvisatory performances that examine how cross-cultural musician’s express and perceive intentionality in these interactions, as well as their experiences of distributed agency and tele-presence. Tele-Improvisation: Intercultural Interaction in the Online Global Music Jam Session will provide essential reading for musician’s, postgraduate students, researchers and educators, working in the areas of telematic performance, musicology, music cognition, intercultural communication, distance collaboration and learning, digital humanities, Computer Supported Cooperative Work and HCI.
Categories: Computers

The Routledge Companion to Music Technology and Education

The Routledge Companion to Music  Technology  and Education

The harmonygrid: music, space and performance in grid music systems. ... In Simon Holland, Katie Wilkie, Paul Mulholland, & Allan Seago (Eds.), Music and human-computer interaction. Cultural Computing (pp. 207–221). London: Springer.

Author: Andrew King

Publisher: Taylor & Francis

ISBN: 9781317415138

Category: Music

Page: 452

View: 683

The Routledge Companion to Music, Technology, and Education is a comprehensive resource that draws together burgeoning research on the use of technology in music education around the world. Rather than following a procedural how-to approach, this companion considers technology, musicianship, and pedagogy from a philosophical, theoretical, and empirically-driven perspective, offering an essential overview of current scholarship while providing support for future research. The 37 chapters in this volume consider the major aspects of the use of technology in music education: Part I. Contexts. Examines the historical and philosophical contexts of technology in music. This section addresses themes such as special education, cognition, experimentation, audience engagement, gender, and information and communication technologies. Part II. Real Worlds. Discusses real world scenarios that relate to music, technology, and education. Topics such as computers, composition, performance, and the curriculum are covered here. Part III. Virtual Worlds. Explores the virtual world of learning through our understanding of media, video games, and online collaboration. Part IV. Developing and Supporting Musicianship. Highlights the framework for providing support and development for teachers, using technology to understand and develop musical understanding. The Routledge Companion to Music, Technology, and Education will appeal to undergraduate and post-graduate students, music educators, teacher training specialists, and music education researchers. It serves as an ideal introduction to the issues surrounding technology in music education.
Categories: Music

ICTs for Improving Patients Rehabilitation Research Techniques

ICTs for Improving Patients Rehabilitation Research Techniques

Music and Human-Computer Interaction. Springer Series on Cultural Computing. Springer, London (2013) Holland, S., Bouwer, A., Dalgleish, M., Hurtig, T.: Feeling the beat where it counts: fostering multi-limb rhythm skills with the ...

Author: Habib M. Fardoun

Publisher: Springer

ISBN: 9783662486450

Category: Computers

Page: 320

View: 267

This book constitutes the thoroughly refereed proceedings of the second International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014, held in Oldenburg, Germany, in May 2014. The 26 revised full papers presented were carefully reviewed and selected from 69 submissions. The papers focus on virtual and enhanced environments, covering topics such as motor rehabilitation; neuroimaging in rehabilitation; virtual rehabilitation; clinical assessment; cognitive rehabilitation; communication and language; ambisonics and audio environments; haptic devices; sensory impairment; medical systems; input devices; sensors and actuators; multi-user systems for user interaction; computer access; virtual humans; balance, posture and mobility; communications aids; tools for architectural/CAD design; product design, testing and prototyping; training tools for rehabilitation; augmented reality applications; human factors; rehabilitation robotics.
Categories: Computers

Rhythm Play and Interaction Design

Rhythm  Play and Interaction Design

Dance or music are often used as metaphors for the playing of and with rhythm during human computerinteractions. ... Rhythm, Play and Interaction Design, Springer Series on Cultural Computing, https://doi.org/10.1007/978-3-319-67850-4_5 ...

Author: Brigid M. Costello

Publisher: Springer

ISBN: 9783319678504

Category: Computers

Page: 188

View: 248

There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.
Categories: Computers

New Directions in Third Wave Human Computer Interaction Volume 1 Technologies

New Directions in Third Wave Human Computer Interaction  Volume 1   Technologies

... on human-computer interaction. Springer, Berlin/Heidelberg, pp 87–96 Nissenbaum H (2001) How computer systems embody values. Computer 34(3):120–119 Pachet F (2003) The continuator: musical interaction with style. J New Music Res ...

Author: Michael Filimowicz

Publisher: Springer

ISBN: 9783319733562

Category: Computers

Page: 284

View: 156

As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. The earliest HCI work was strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use. Today HCI can connect to almost any human experience because there are new applications for every aspect of daily life. Volume 1 - Technologies covers technical application areas related to artificial intelligence, metacreation, machine learning, perceptual computing, 3D printing, critical making, physical computing, the internet of things, accessibility, sonification, natural language processing, multimodal display, and virtual reality.
Categories: Computers