Narrative Design for Indies

Narrative Design for Indies

Narrative. Design. different. for. Indies? Money, money and...money. You either can't afford to tell a AAA fidelity story or you have a different motive other than making great swags of cash, like raising awareness, making people think ...

Author: Edwin McRae

Publisher: Fiction Engine

ISBN: 9780473430603

Category: Games & Activities

Page: 110

View: 456

Short, sharp advice on getting story into your Indie game. Whether you’re an Indie developer or a narrative designer wanting to work in the Indie space, this book will take you through some tried and true techniques of Indie video game storytelling. These techniques have been developed to blow minds, not budgets. "An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon. "This book's real strength lies in the fact that it's aimed directly at the indie developer with specific examples to bolster that." - Steve Ince, Creator of Captain Morgane and So Blonde.
Categories: Games & Activities

Narrative Design for Writers

Narrative Design for Writers

ABOUT THE AUTHOR_ Edwin McRae has been a screenwriter and narrative designer for over 13 years now. ... Over the past decade he's worked with numerous Indie game developers, helping them turn their ideas into stories that players can ...

Author: Edwin McRae

Publisher: Fiction Engine

ISBN: 9780473518837

Category: Reference

Page: 172

View: 632

Do you want to turn your talent for writing into a narrative design career in the games industry? It’s never been a better time to be a writer for video games. You’re tapping into an industry that was worth more than $120 billion dollars in 2019, and it’s still growing. And it’s an industry that needs great storytellers. But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach. So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won’t sit still and an industry that’s ever changing? That’s what this book is about! I’ve been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience. In this book, I'll share both the evergreen principles and practical techniques that I’ve learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you’re an experienced narrative designer already, you’ll still find plenty of insights that you can apply to your trade. I’ll say it again, “the games industry needs you!” Play is what we do, but story is why we do it.
Categories: Reference

Interactive Storytelling

Interactive Storytelling

14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7–10, 2021, Proceedings Alex Mitchell, Mirjam Vosmeer ... McRae, E.: Narrative Design for Indies: Getting Started.

Author: Alex Mitchell

Publisher: Springer Nature

ISBN: 9783030923006

Category: Computers

Page: 532

View: 247

This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.
Categories: Computers

Dramatic Storytelling Narrative Design

Dramatic Storytelling   Narrative Design

Nevertheless, the thrust of this book is to educate fledgling game writers and narrative designers on what it means to break into this field, apply their craft effectively, and assure themselves consistent employment as a result. Indie ...

Author: Ross Berger

Publisher: CRC Press

ISBN: 9780429843716

Category: Computers

Page: 174

View: 463

This book describes narrative design’s role in game development, provide examples of its practical usage, delve into the day-to-day expectations, and assess its quality in 5 popular games. Additionally, it will discuss the influence of transmedia storytelling in today’s games and how its impact continues to grow. Today’s IP transcends a single medium. Accordingly, creating its story across various media outlets is necessary to meet the high demands of millennial and GenZ consumers. Game narrative is often the centerpiece of these transmedia extensions.
Categories: Computers

Narrative Design

Narrative Design

Another question students often ask is whether they should seek opportunities at small indie companies or at larger studios. The answer is simple: If you're fresh out of college, apply for any job in the game industry that you might ...

Author: Michael Breault

Publisher: CRC Press

ISBN: 9780429575358

Category: Computers

Page: 206

View: 126

Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.
Categories: Computers

The Game Narrative Toolbox

The Game Narrative Toolbox

Jennifer Brandes Hepler (In-House Lead Writer) • Ann Lemay (In-House Writer, Narrative Designer) • Toiya Kristen Finley (Mobile, Social, and Indie Narrative Designer, Game Writer, and Game Designer) • Tobias Heussner (Game ...

Author: Tobias Heussner

Publisher: CRC Press

ISBN: 9781317661634

Category: Computers

Page: 264

View: 514

Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
Categories: Computers

Indie

Indie

The ticking bomb or four o'clock train or election day toward which everyone is looking forward are most likely strong, but the more languorous and observational narrative design in many indie and art films, including Passion Fish, ...

Author: Michael Z. Newman

Publisher: Columbia University Press

ISBN: 9780231144650

Category: Performing Arts

Page: 296

View: 184

America's independent films often seem to defy classification. Their strategies of storytelling and representation range from raw, no-budget projects to more polished releases of Hollywood's "specialty" divisions. Yet understanding American indies involves more than just considering films. Filmmakers, distributors, exhibitors, festivals, critics, and audiences all shape the art's identity, which is always understood in relation to the Hollywood mainstream. By locating the American indie film in the historical context of the "Sundance-Miramax" era (the mid-1980s to the end of the 2000s), Michael Z. Newman considers indie cinema as an alternative American film culture. His work isolates patterns of character and realism, formal play, and oppositionality and the functions of the festivals, art houses, and critical media promoting them. He also accounts for the power of audiences to identify indie films in distinction to mainstream Hollywood and to seek socially emblematic characters and playful form in their narratives. Analyzing films such as Welcome to the Dollhouse (1996), Lost in Translation (2003), Pulp Fiction (1994), and Juno (2007), along with the work of Nicole Holofcener, Jim Jarmusch, John Sayles, Steven Soderbergh, and the Coen brothers, Newman investigates the conventions that cast indies as culturally legitimate works of art. He binds these diverse works together within a cluster of distinct viewing strategies and invites a reevaluation of the difference of independent cinema and its relationship to class and taste culture.
Categories: Performing Arts

The Ethics of Playing Researching and Teaching Games in the Writing Classroom

The Ethics of Playing  Researching  and Teaching Games in the Writing Classroom

Story and narrative structures in computer games. In B. Bushoff (Ed.), Developing interactive narrative content (pp. 218–245). High Text. McGonigal, Jane. ... Narrative design for indies: Getting started. Amazon Digital Services.

Author: Richard Colby

Publisher: Springer Nature

ISBN: 9783030633110

Category: Study Aids

Page: 338

View: 966

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
Categories: Study Aids

Serious Games

Serious Games

To address the question of quality in serious games design one source of inspiration are indie games. ... One of their greatest strengths lying in the building of honest and relatable characters through narrative design. Indie games are ...

Author: Bobbie Fletcher

Publisher: Springer Nature

ISBN: 9783030882723

Category: Computers

Page: 291

View: 372

This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains.
Categories: Computers

Acting Indie

Acting Indie

... the observable and audible details of performances combine with other stylistic and narrative details to convey tangible ... AND AESTHETICS IN AMERICAN INDEPENDENT CINEMA Performance and Narrative Design in American Independent Cinema.

Author: Cynthia Baron

Publisher: Springer Nature

ISBN: 9781137408631

Category: Performing Arts

Page: 347

View: 212

This book illustrates the many ways that actors contribute to American independent cinema. Analyzing industrial developments, it examines the impact of actors as writers, directors, and producers, and as stars able to attract investment and bring visibility to small-scale productions. Exploring cultural-aesthetic factors, the book identifies the various traditions that shape narrative designs, casting choices, and performance styles. The book offers a genealogy of industrial and aesthetic practices that connects independent filmmaking in the studio era and the 1960s and 1970s to American independent cinema in its independent, indie, indiewood, and late-indiewood forms. Chapters on actors’ involvement in the evolution of American independent cinema as a sector alternate with chapters that show how traditions such as naturalism, modernism, postmodernism, and Third Cinema influence films and performances.
Categories: Performing Arts