OpenGL Insights

OpenGL Insights

These experts have put in effort and time to share their OpenGL insights with us because they passionately believe in the OpenGL ecosystem and want to share that passion with us. This includes Patrick Cozzi and Christophe Riccio, ...

Author: Patrick Cozzi

Publisher: CRC Press

ISBN: 9781439893760

Category: Computers

Page: 712

View: 369

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
Categories: Computers

WebGL Insights

WebGL Insights

For Chrome in particular, this is a great benefit, as Chrome currently must perform validation of OpenGL ES calls within its own graphics process before either translating them to desktop OpenGL itself or forwarding them to ANGLE, ...

Author: Patrick Cozzi

Publisher: CRC Press

ISBN: 9781498716086

Category: Computers

Page: 416

View: 705

Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL
Categories: Computers

OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook

He has written two books on OpenGL namely, OpenGL Development Cookbook and OpenGL Build High Performance Graphics. He has also contributed book chapters in OpenGL Insights, WebGL Insights, and Game Engine Gems 3.

Author: David Wolff

Publisher: Packt Publishing Ltd

ISBN: 9781789340662

Category: Computers

Page: 472

View: 879

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute, geometry, and tessellation shaders Use GLSL to create a wide variety of modern, realistic visual effects Book Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learn Compile, debug, and communicate with shader programs Use compute shaders for physics, animation, and general computing Learn about features such as shader storage buffer objects and image load/store Utilize noise in shaders and learn how to use shaders in animations Use textures for various effects including cube maps for reflection or refraction Understand physically based reflection models and the SPIR-V Shader binary Learn how to create shadows using shadow maps or shadow volumes Create particle systems that simulate smoke, fire, and other effects Who this book is for If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Categories: Computers

GPU Pro 4

GPU Pro 4

“Improving Performance by Reducing Calls to the Driver” In OpenGL Insights: OpenGL, Open GL ES, and WebGL Community Experiences, edited by Patrick Cozzi and Christophe Riccio, Chapter 25. Boca Raton: CRC Press, 2012.

Author: Wolfgang Engel

Publisher: CRC Press

ISBN: 9781466567436

Category: Computers

Page: 382

View: 479

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.
Categories: Computers

GPU Pro 360 Guide to Geometry Manipulation

GPU Pro 360 Guide to Geometry Manipulation

In OpenGL Insights: OpenGL, Open GL ES, and WebGL Community Experiences, edited by Patrick Cozzi and Christophe Riccio, Chapter 25. Boca Raton: CRC Press, 2012. [Kessenich 12] John Kessenich (editor). The OpenGL Shading Language 4.30.6.

Author: Wolfgang Engel

Publisher: CRC Press

ISBN: 9781351339520

Category: Computers

Page: 325

View: 262

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
Categories: Computers

OpenGL SuperBible

OpenGL SuperBible

Real-time 3D graphics and OpenGL are popular topics. More information is available and more ... Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition). Addison-Wesley. ... OpenGL Insights. CRC Press.

Author: Graham Sellers

Publisher: Addison-Wesley

ISBN: 9780133365085

Category: Computers

Page: 848

View: 582

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today’s graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
Categories: Computers

OpenGL Development Cookbook

OpenGL Development Cookbook

He authored a book chapter in a recent OpenGL book (OpenGL Insights: AK Peters/CRC Press). He is also the author of the OpenCloth project (http:Zlcodegoogle.comZpZopencloth), which implements various cloth simulation algorithms in ...

Author: Muhammad Mobeen Movania

Publisher: Packt Publishing Ltd

ISBN: 9781849695053

Category: Computers

Page: 326

View: 412

The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards intermediate OpenGL programmers. However, those who are new to OpenGL and know an alternate API like DirectX might also find these recipes useful to create OpenGL animations.
Categories: Computers

OpenGL 4 Shading Language Cookbook Second Edition

OpenGL 4 Shading Language Cookbook  Second Edition

He workedonDirectX and OpenGL API for producing realtime interactive tactical simulators and dynamicintegrated training simulators. ... a book chapter in another book (OpenGL Insights by AK Peters/CRC Press, published in 2012).

Author: David Wolff

Publisher: Packt Publishing Ltd

ISBN: 9781782167037

Category: Computers

Page: 394

View: 959

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
Categories: Computers

OpenGL Build high performance graphics

OpenGL     Build high performance graphics

Chapter 17, Real-Time Physically Based Deformation Using Transform Feedback, in OpenGL Insights, AK Peters CRC press Implementing collision detection and response on a transform feedback-based cloth. 289 Chapter 8.

Author: Muhammad Mobeen Movania

Publisher: Packt Publishing Ltd

ISBN: 9781788296892

Category: Computers

Page: 982

View: 771

Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will Learn Off-screen rendering and environment mapping techniques to render mirrors Shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Utilize noise in shaders Make use of compute shaders for physics, animation, and general computing Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection In Detail OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications. OpenGL Development Cookbook – This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL. OpenGL 4.0 Shading Language Cookbook, Second Edition – With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. OpenGL Data Visualization Cookbook - This easy-to-follow, comprehensive Cookbook shows readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms. By the end of this guide, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products, OpenGL Development Cookbook by Muhammad Mobeen Movania, OpenGL 4.0 Shading Language Cookbook, Second Edition by David Wolff, OpenGL Data Visualization Cookbook by Raymond C. H. Lo, William C. Y. Lo Style and approach Full of easy-to-follow hands-on tutorials, this course teaches you to develop a wide range of impressive OpenGL-based applications in a step-by-step format.
Categories: Computers

GPU Pro 360 Guide to Mobile Devices

GPU Pro 360 Guide to Mobile Devices

“OpenGL ES 3.0.2 Specication." http://www.khronos.org/registry/gles/specs/3.0/esspec3.0.2.pdf, 2013 [McCaffrey 12] Jon McCaffrey. “Exploring Mobile vs. Desktop OpenGL Performance." In OpenGL Insights, edited by Patrick Cozzi and ...

Author: Wolfgang Engel

Publisher: CRC Press

ISBN: 9781351137980

Category: Computers

Page: 256

View: 216

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume reflects the methods and techniques used to sample real-world phenomenon or to model special effects using these methods and techniques in their work.
Categories: Computers