The Reality Frame

The Reality Frame

This is an Ascent of Man for the 21st century, the gripping story of modern science that will fill you with wonder and give you a new insight into our place in the universe.

Author: Brian Clegg

Publisher: Icon Books

ISBN: 9781785782145

Category: Science

Page: 320

View: 650

Weaving together the great ideas of science, The Reality Frame takes us on a thrilling journey from empty space all the way to the human mind. Acclaimed science writer Brian Clegg builds up reality piece by piece, from space, to time, to matter, movement, the fundamental forces, life, and the massive transformation that life itself has wrought on the natural world. He reveals that underlying it all is not, as we might believe, a system of immovable absolutes, but the ever-shifting, amorphous world of relativity. From religion to philosophy, humanity has traditionally sought out absolutes to explain the world around us, but as science has developed, relativity has swept away many of these certainties, leaving only a handful of unchangeable essentials – such as absolute zero, nothingness, light – leading to better science and a new understanding of the essence of being human. This is an Ascent of Man for the 21st century, the gripping story of modern science that will fill you with wonder and give you a new insight into our place in the universe.
Categories: Science

Learning Web based Virtual Reality

Learning Web based Virtual Reality

This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications.

Author: Srushtika Neelakantam

Publisher: Apress

ISBN: 9781484227107

Category: Computers

Page: 83

View: 503

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.
Categories: Computers

Frames of Reality

Frames of Reality

Author:

Publisher:

ISBN: STANFORD:36105210603226

Category: Documentary photography

Page:

View: 741

Categories: Documentary photography

Reality Unveiled

Reality Unveiled

Reality Unveiled explores, explains and justifies that possibility.

Author: Bernardo Sotomayor Valdivia

Publisher: Bernardo Sotomayor Valdivia

ISBN:

Category: Science

Page: 57

View: 896

The idea that the universe is not made up of solid matter and that all that we perceive as objects —from atoms to stars— are really waves, has been around for a long time, going back to ancient Greece. As you can see, the existence of matter-waves is not a new concept. Ever since the physicist Prince Louis de Broglie formally suggested them in 1924, the modern scientific world has accepted the concept as a possibility but has not been able to rationally accept it for various reasons. Einstein hinted to the existence of matter-waves —while perhaps unaware of it— with his formulation of Special Relativity, which implied mass-energy equivalence. How can an object contract into an infinitesimal length as it approaches the speed of light and then go back to normal when it slows down without catastrophic structural damage? Spacetime may contract, but how is the structure of matter linked to spacetime so that it also contracts without damage? Einstein states that mass somehow transitions to energy and vice versa, not explaining the details of how and ignoring that energy and mass are such very different observables. The standard reasoning is that they are different manifestations of the same thing. But what is this “thing”, this substance that remains so infinitely malleable under special relativity and such a chameleon under mass-energy equivalence? Waves come to mind, but although they may be very malleable, can they be infinitely malleable and yet also have the property of forming rigid structures in order to pose as matter? What if matter and spacetime are both the same, synthesized by waves, and the substance that is waving is not a substance; does all of the above then become possible and rationally acceptable? Reality Unveiled explores, explains and justifies that possibility.
Categories: Science

The Arbiters of Reality

The Arbiters of Reality

The author ' s frame asks that we recognize the stories that will follow as a
negotiation between teller and audience , a product whose “ separate character ”
is a mirage fabricated in response to specific expectations . Just as the showman
 ...

Author: Peter West

Publisher:

ISBN: STANFORD:36105131641263

Category: Literary Criticism

Page: 229

View: 469

The Arbiters of Reality: Hawthorne, Melville, and the Rise of Mass Information Culture disrupts our critical sense of nineteenth-century American literature by examining the storytelling strategies of both Nathaniel Hawthorne and Herman Melville in light of an emerging information industry. Peter West reveals how these writers invoked telegraphic and penny press journalism, daguerreotypy, and moving panoramas in their fiction to claim for themselves a privileged access to a reality beyond the reach of a burgeoning mass audience. Locating Hawthorne and Melville in vivid and overlooked contexts—the Salem Murder scandal of 1830, which transformed Hawthorne's quiet city into a media-manufactured spectacle, and Melville's New York City of 1846–47, where the American Telegraph was powerfully articulating a nation at war—West portrays the romance as a reactive, deeply rhetorical literary form and a rich historical artifact. In the early twenty-first century, it has become a postmodern cliché to place the word “reality” in scare quotes. The Arbiters of Reality suggests that attending to the construction of the real in public life is more than simply a language of critique: it must also be understood as a specific kind of romantic self-invention.
Categories: Literary Criticism

A Hitchhiker s Guide to Virtual Reality

A Hitchhiker s Guide to Virtual Reality

This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation.

Author: Karen McMenemy

Publisher: CRC Press

ISBN: 9781568814773

Category: Computers

Page: 604

View: 941

A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important sense in virtual reality. The second part of the book is tightly integrated with an accompanying CD, which contains the programs for more than 30 virtual reality projects, ranging in scope from a tool that simulates virtual sculpting to a suite of software for the control of a four-projector immersive virtual environment.
Categories: Computers

Virtual Reality Technology and Applications

Virtual Reality Technology and Applications

This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our ...

Author: Matjaž Mihelj

Publisher: Springer Science & Business Media

ISBN: 9789400769106

Category: Technology & Engineering

Page: 231

View: 802

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
Categories: Technology & Engineering

An Analysis of the Concepts Contained Within the Stanislavski System of Acting which are Most Often Criticized and Misunderstood

An Analysis of the Concepts Contained Within the Stanislavski System of Acting which are Most Often Criticized and Misunderstood

Since the theatrical reality is derived from the reality of life , Stanislavski felt that
his actors should start with reality in order to arrive a the special theatrical reality
contained in the script . 2. Two Frames of Reference Because Stanislavski was ...

Author: Raymond Lee Thompson

Publisher:

ISBN: WISC:89010953131

Category: Acting

Page: 660

View: 513

Categories: Acting

AR and VR Using the WebXR API

AR and VR Using the WebXR API

This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer.

Author: Rakesh Baruah

Publisher: Apress

ISBN: 1484263170

Category: Computers

Page: 328

View: 140

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.
Categories: Computers

The Frame and the Mirror

The Frame and the Mirror

Frames are like pieces of newspaper - bits of a world external to the immaterial
representations of painting . The consumption of the frame within the collage is
an indication of the victory of such a material “ reality ” over the representational ...

Author: Thomas P. Brockelman

Publisher: Northwestern University Press

ISBN: 0810117754

Category: Art

Page: 236

View: 295

If the postmodern is a collage--as some critics have suggested--or if collage is itself a kernel of the postmodern, what does this mean for our way of understanding the world? The Frame and the Mirror uses this question to probe the distinctive question of the postmodern situation and the philosophical problem of representation.
Categories: Art

The Art of Framing

The Art of Framing

We are most often driven to use truth and reality frames when we believe strongly
in the frames and arguments that we are advancing . Thus , while all of our
frames are suitable for reality framing , usually key frames or central ideas
receive ...

Author: Gail T. Fairhurst

Publisher: Jossey-Bass

ISBN: IND:30000043502560

Category: Business & Economics

Page: 213

View: 255

Leadership doesn't just exist behind the podium. This thoughtful, practical guide shows how the best leaders seize every opportunity--from the dramatic to the mundane--to manage meaning, gain support for their vision, and spur action from their constituents.
Categories: Business & Economics

Talcott Parsons

Talcott Parsons

In the social sciences, the reality consists of meanings that have psychological,
social, and cultural elements, whose actual qualities can be captured ever more
fully by further development of the frame of reference (Parsons, 1949b, Preface).

Author: Helmut Staubmann

Publisher: Vs Verlag Fur Sozialwissenschaften

ISBN: IND:30000083502009

Category: Social Science

Page: 324

View: 399

Talcott Parsons ist der letzte klassische Theoretiker der Soziologie. »Heute ... kann keine Gesellschaftstheorie ernst genommen werden, die sich nicht zu der von Parsons wenigstens in Beziehung setzt.« (Jürgen Habermas) Parsons ́ Theorie wurde zu einem Markstein, der aus der öffentlichen Diskussion um die Integrationsfähigkeit der modernen Gesellschaft und erst recht aus der gegenwärtigen Debatte über die Erneuerung der großen Theoriesynthesen in der Soziologie nicht mehr wegzudenken ist. Der Band enthält einen bisher unveröffentlichten Rückblick arsons ́ auf das Problem der Konvergenz in der soziologischen Theorie sowie Beiträge von Andreas Balog, Keith Doubt, Renée Fox, Josef Langer, Max Haller, Victor M. Lidz/Harold J. Bershady, Tamás Meleghy, Gerald Mozetic, Dénes Némedi, Jeremy Tanner, Bryan S. Turner.
Categories: Social Science

Breaking the Formal Frame

Breaking the Formal Frame

More recently in CRIC the reality of conflict existing within the organisation has
begun to be acknowledged with re - emergence of the various political groupings
on the left in Cape Town . One of the results of this has been the development of
 ...

Author: Clive Millar

Publisher:

ISBN: STANFORD:36105070489278

Category: Education

Page: 528

View: 673

Breaking the Formal Frame is a collection of readings in South African education which captures the texture of educational debate and development in the 1980s.
Categories: Education

Frame Rate Improvement for the VFX1 Headset in Virtual Reality Applications

Frame Rate Improvement for the VFX1 Headset in Virtual Reality Applications

Concentrates on reducing the processing time to enhance the visual component of the experience in virtual reality.

Author: Matthew Joordens

Publisher:

ISBN: OCLC:222218812

Category: Parallel processing (Electronic computers)

Page: 322

View: 315

Concentrates on reducing the processing time to enhance the visual component of the experience in virtual reality. Investigates the use of two co-processing cards, each with their own microprocessor providing parallel processing to the host computer. Concludes that the frame rates of a single computer running the virtual reality system could be improved by up to 35% by the use of parallel processing.
Categories: Parallel processing (Electronic computers)

Image Reality and Media Construction

Image  Reality and Media Construction

This book explores how news media construct social issues and events and thereby convey certain perceptions within the scope of framing theory.

Author: Fengmin Yan

Publisher: Springer Nature

ISBN: 9789813290761

Category: Social Science

Page: 249

View: 629

This book explores how news media construct social issues and events and thereby convey certain perceptions within the scope of framing theory. By operationalizing media framing as a process of interpretation through defining problem, diagnosing causes, making moral judgments and suggesting solutions, the book proposes a systematic and transparent approach to images in news discourse. Based on a frame analysis, it examines how German news media framed a list of China-related issues and events, and thereby conveyed particular beliefs and opinions on this country. Moreover, it investigates whether there were dominant patterns of interpretation and the extent to which diverse views were evident by comparing two major daily newspapers with opposite political orientations - the FAZ and the taz. Motivated by the relationship between image and reality, the book explores image formation and persistence from media construction of meaning and human cognitive complexity in perceiving others. Media select certain issues and events and then interpret them from particular perspectives. A variety of professional and non-professional factors behind news making may result in biased representations. In addition, from a social psychological perspective, inaccurate perceptions of foreign cultures may arise from categorical thinking, biased processing of stimulus information, intergroup conflicts of interest and in-group favoritism. Accordingly, whether media coverage deviates from reality is not the main concern of this book; instead, it emphasizes the underlying logics upon which the conclusions and judgments were drawn. It therefore contributes to a rational understanding of Western discourse and holds practical implications for both Chinese public diplomacy and a more constructive role of news media in promoting the understanding of others.
Categories: Social Science

Retail

Retail

Author:

Publisher:

ISBN: OCLC:985990404

Category:

Page:

View: 827

Categories: