Author: Craig I. Springer, PhDPublish On: 2014-12-02
Game-based cognitive-behavioral therapy (GB-CBT) is an integrative treatment model that incorporates evidence-based cognitive-behavioral therapy (CBT) with structured play therapy. GB-CBT enhances existing empirically supported ...
Author: Craig I. Springer, PhD
Publisher: Springer Publishing Company
DELIVERS AN EFFECTIVE, ENGAGING NEW TECHNIQUE FOR TREATING CHILDHOOD SEXUAL ABUSE Treating a confirmed or suspected case of childhood sexual abuse is undoubtedly one of the most challenging situations a clinician can face. This unique book, written by recognized experts on the evaluation and treatment of childhood sexual abuse, is the first to disseminate a comprehensive and integrative approach to treating child sexual abuse that combines the power of structured play therapy with cognitive-behavioral treatment. Created by the authors, game-based cognitive-behavioral therapy (GB-CBT) is a complete therapeutic package containing engaging techniques and effective strategies to treat the problems experienced by children and families impacted by sexual abuse. The book provides the rationale, underlying theory, and step-by-step instructions for providing GB-CBT to families affected by child sexual abuse. Detailed descriptions of evidence-based techniques and required materials are included, along with reproducible game boards and other items needed to implement activities. These structured therapeutic games and role-plays are enjoyable and provide multiple opportunities for children to learn and rehearse such skills as emotional expression, anger management, relaxation strategies, social skills, social problem solving, and cognitive coping. A detailed session framework complete with behavioral expectations and reward systems, along with illustrative case examples, further demonstrates how to implement GB-CBT. Also included are recommendations for effective and comprehensive assessment procedures. The book describes activities for individual, conjoint child--caregiver, and group therapy that can be used in a multitude of therapeutic environments and can be incorporated into clinical practice across a variety of orientations. Additionally, it includes information about cultural considerations critical for effective delivery with diverse populations. The book also contains strategies for training and educating students and clinicians about GB-CBT. KEY FEATURES Delivers an effective new method for treating child sexual abuse that combines structured play therapy with cognitive-behavioral therapy Written by the originators of GB-CBT, recognized experts in this field Designed for use in a variety of settings and with different therapeutic modalities Presents concrete strategies, step-by-step instruction, and required materials for treating problems related to child sexual abuse Includes illustrative case examples and a complete description of structured sessions with behavioral expectations and reward systems
Magically, the solitaire game that had amused my family over the years was now a game for the computer called Arachnid. ... Analyzing these games for their various qualities can turn them into great therapeutic tools.
Author: Estelle B. Breines
Publisher: John Wiley & Sons
At last, a book about the little pieces of occupation which make up life' s real situations and experiences and form a basis for therapy. Offered in the form of stories about practice previously published in the popular US publication Advance for Occupational Therapy Practitioners, this enjoyable book presents occupational therapists as "masters of the mundane." Therapists, students and educators will find this easy to read text a useful tool in guiding clinical approaches to therapy. Accompanied by theoretical papers by Dr. Estelle Breines and colleagues previously published in refereed international journals, these stories will aid the reader in understanding principles of active occupation that guide practice and shed light on how these ideas can be applied to the education of therapists.
GAME PLAY THERAPEUTIC GAMES FOR CHILDREN. Schaefer, Charles E. and Reid, Steven E. (Eds.). New Yark: John Wiley & Sons, 1986, 349 pp. As a playful therapist, myself, I was delighted to review Game Play. This edited volume recognizes ...
Author: Karen G Lewis
Learn effective techniques for teaching and supervising group therapy. This unique new volume brings together teaching and supervisory models for a host of theoretical orientations, including psychodynamic, family systems, psychodrama, gestalt, and transactional analysis. Variations on Teaching and Supervising Group Therapy is essential reading for mental health professionals who currently conduct groups but who lack the specialized training for becoming a supervisor who currently teach group therapy from one theoretical orientation and want to learn about other modalities who teach academic courses on group therapy and want to expose students to a broader perspective of group modalities than the usual one or two models--psychoanalytic and activity groups--usually taught in schools The contributing authors are social workers and professionals from other disciplines who represent a cross section of the teachers of the various types of groups being conducted in the United States today. They describe an exciting array of teaching formats--one-day workshops, semester-long courses, year-long training programs, weekly supervision sessions, and outside consultation--and settings, including family service agencies, child guidance centers, short-term health maintenance organizations, freestanding group training institutions, and private practice. Some of the highlights of this practical book include an examination of the most commonly used format in group therapy today--psychodynamics a demonstration of using family systems theory to understand the group therapy participants and process the key concepts and history of psychodrama the key concepts and basic aspects of a gestalt training program for practicing therapists strategies for teaching social work students a look at the skills needed for conducting group therapy with children a model for training therapists who conduct short-term groups
Games. in. Play. Therapy. Jessica Stone I just want you to know that you're very special and the only reason I'm telling you is that I don't know if anyone else ever has. —The Perks of Being a Wallflower (Chbosky, 2012) Play therapy is ...
Author: Kevin J. O'Connor
Publisher: John Wiley & Sons
A complete, comprehensive play therapy resource for mentalhealth professionals Handbook of Play Therapy is the one-stop resource forplay therapists with coverage of all major aspects written byexperts in the field. This edition consolidates the coverage ofboth previous volumes into one book, updated to reflect the newestfindings and practices of the field. Useful for new and experienced practitioners alike, this guideprovides a comprehensive introduction and overview of play therapyincluding, theory and technique, special populations,nontraditional settings, professional and contemporary issues.Edited by the founders of the field, each chapter is written bywell-known and respected academics and practitioners in each topicarea and includes research, assessment, strategies, and clinicalapplication. This guide covers all areas required for credentialingfrom the Association for Play Therapy, making it uniquely qualifiedas the one resource for certification preparation. Learn the core theories and techniques of play therapy Apply play therapy to special populations and in nontraditionalsettings Understand the history and emerging issues in the field Explore the research and evidence base, clinical applications,and more Psychologists, counselors, marriage and family therapists,social workers, and psychiatric nurses regularly utilize playtherapy techniques to facilitate more productive sessions andpromote better outcomes for patients. Handbook of PlayTherapy provides the deep, practical understanding needed toincorporate these techniques into practice.
By small steps this led to the design of a set of three games named Roles, justyication, and Penalties Qohnson and Nelson, 1978). These games were successfully tested and subse— quently used by Social Services in delivering therapeutic ...
Author: Loretta Gallo-Lopez
Publisher: Jason Aronson
Adolescents are often resistant, hostile, moody, and difficult, but they can also be fascinating, creative, spontaneous, and passionate. How do mental health professionals get past the facade? Play Therapy with Adolescents is the first book to offer a complete variety of play therapy approaches specifically geared toward adolescents. The chapters, written by experts in the field, offer readers entry into the world of adolescents, showing how to make connections and alliances.
youth and adults Video games as a complementary therapy tool in mental health disorders: PlayMancer, a European multicenter study Using popular commercial video games in therapy with children and adolescents Online video game therapy ...
Author: Jessica Stone
Digital Play Therapy focuses on the responsible integration of technology into play therapy. With a respect for the many different modalities and approaches under the play therapy umbrella, this book incorporates therapist fundamentals, play therapy tenets, and practical information for the responsible integration of digital tools into play therapy treatment. Written in a relatable manner, this book provides both the foundation and practical information for confident use of digital tools and brings play therapy, and therapy in general, forward into the 21st century. Digital Play Therapy provides a solid grounding both for clinicians who are brand new to the incorporation of digital tools as well as to those who have already begun to witness the powerful therapeutic dynamic of digital play therapy.
Video game therapy was used on a twice - weekly basis to treat the disorder . This mostly involved playing a game called Hangman in which two people guess letters in a word . If a correct letter appears , there is no penalty .
Author: Barrie Gunter
Publisher: A&C Black
Category: Social Science
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.
Around this time, I also had attended a workshop by Lawrence Shapiro on the use of games in psychotherapy with children (Shapiro & Shore, 1993). Shapiro showed the audience how to use a simple board game structure to engage clients in a ...
Author: Neil S. Glickman
Publisher: Taylor & Francis
The needs of deaf and hearing people with limited functioning can be a challenge for the mental health practitioner to meet. This text provides concrete guidance for adapting best practices in cognitive-behavioral therapy to deaf and hearing persons who are non- or semi-literate, and who have greatly impaired language skills or other cognitive deficits, such as mental retardation, that make it difficult for them to benefit from traditional talk- and insight-oriented psychotherapies. --
theRapist: Can we make a plan together so first you learn that losing a game is not so horrible and there are ways ... Games, Storybooks, Workbooks, and Making Masks Games When selecting therapy games, the therapist should attend to how ...
Author: Robert D. Friedberg
Publisher: Guilford Publications
Widely regarded as the definitive practitioner reference and teaching text, this book provides a complete introduction to doing cognitive-behavioral therapy (CBT) with 6- to 18-year-olds. The authors offer a blueprint for formulating cases and tailoring treatment to each child's or adolescent's unique developmental and clinical needs. Coverage includes how to orient children and families to cognitive therapy, structure each session, and implement a wide range of CBT techniques. Rich case material illustrates ways that CBT can help children struggling with specific emotional and behavioral problems. Reproducible forms and handouts can be downloaded and printed in a convenient 8 1/2" x 11" size. New to This Edition *Incorporates the latest advances in CBT with youth and gives increased attention to cultural issues, including new case examples. *Chapter on working with patients with autism spectrum disorder. *Chapter on cognitive-behavioral family therapy. *Pull-out boxes throughout that summarize key points. *Epilogue on developing clinical wisdom. See also the authors' Cognitive Therapy Techniques for Children and Adolescents: Tools for Enhancing Practice, which presents creative ways to address challenging problems.
Author: Lawrence C. Rubin, PhD, LMHC, RPT-SPublish On: 2006-12-20
Individualized Application of a Superhero Role Playing Game Role-playing games and tabletop adventure games can be used in an individual treatment as well in group therapy. Game that can be more readily adapted to an individualized ...
Author: Lawrence C. Rubin, PhD, LMHC, RPT-S
Publisher: Springer Publishing Company
Harness the Therapeutic Power of the Superhero! Application of the Star Wars Adoption Narrative Emotional Literacy and the Incredible Hulk Batman and Trauma What Would Superman Do--An Adlerian Approach? With an incisive historical foreword by John Shelton Lawrence and insight from contributors such as Michael Brody, Patty Scanlon, and Roger Kaufman, Lawrence Rubin takes us on a dynamic tour of the benefits of using these icons of popular culture and fantasy in counseling and play therapy. Not only can superheroes assist in clinical work with children, but Rubin demonstrates how they can facilitate growth and change with teen and adults. Early childhood memories of how we felt pretending to have the power to save the world or our families in the face of impending danger still resonate in our adult lives, making the use of superheroes attractive as well, to the creative counselor. In presenting case studies and wisdom gleaned from practicing therapists' experience, Lawrence Rubin shows how it is possible to uncover children's secret identities, assist treatment of adolescents with sexual behavior problems, and inspire the journey of individuation for gay and lesbian clients, all by paying attention to our intrinsic social need for superhero fantasy and play.