Unity 2020 By Example

Unity 2020 By Example

This guide introduces enhancements in Unity tooling, editor, and workflow among many other additions.

Author: ROBERT. WELLS

Publisher:

ISBN: 1800203381

Category:

Page: 676

View: 570

Categories:

Unity 2020 By Example

Unity 2020 By Example

Instrumental in this movement is the Unity engine, which forms the main subject of this book. ... You don't need to have any previous experience with Unity to enjoy Unity 2020 by Example, although ideally, you will have basic knowledge ...

Author: Robert Wells

Publisher: Packt Publishing Ltd

ISBN: 9781800200784

Category: Computers

Page: 676

View: 319

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key FeaturesGain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook Description The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learnLearn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is for If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.
Categories: Computers

Augmented Reality with Unity AR Foundation

Augmented Reality with Unity AR Foundation

From here, you can select a version of Unity to install. Note – Unity Versions In the current Unity version numbering system, the major release number (for example, Unity 2020.x.x) loosely correlates with calendar years.

Author: Jonathan Linowes

Publisher: Packt Publishing Ltd

ISBN: 9781838982966

Category: Computers

Page: 382

View: 194

Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.
Categories: Computers

Unity 2020 Virtual Reality Projects

Unity 2020 Virtual Reality Projects

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best ...

Author: Jonathan Linowes

Publisher: Packt Publishing Ltd

ISBN: 9781839214257

Category: Computers

Page: 592

View: 467

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.
Categories: Computers

Game Programming with Unity and C

Game Programming with Unity and C

​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming.

Author: Casey Hardman

Publisher: Apress

ISBN: 1484256557

Category: Computers

Page: 285

View: 102

​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine,the C# programming language, and the art of object-oriented programming. Aiming to be prolific with examples, new concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll Learn Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.
Categories: Computers

Proofs in Competition Math Volume 1

Proofs in Competition Math  Volume 1

6.7 Complex Numbers, Part 2 6.7.1 Roots of Unity Filter A particular useful technique to sum binomial ... [] Let's now apply this to a concrete example that one might find in a contest setting: 2020 2020 2020 2020 Example 6.7.1.1.

Author: Alexander Toller

Publisher: Lulu.com

ISBN: 9780359714926

Category:

Page: 460

View: 729

Categories:

Wills Trusts and Estate Administration

Wills  Trusts  and Estate Administration

Unity of Interest For unity of interest to exist , each tenant must have an interest in the property identical with ... SUMMARY EXAMPLE : Neil conveys a farm to Rohan , Jay , and Vishnu as joint tenants on June 1 , 2020 ( unity of time ) ...

Author: Janis Walter

Publisher: Cengage Learning

ISBN: 9780357452301

Category: Law

Page: 648

View: 349

Master the basics of estate planning and bequeathing property to others through wills and trusts with Walter/Wright's market-leading WILLS, TRUSTS, AND ESTATE ADMINISTRATION, 9E. This reader-friendly approach, designed specifically for paralegals, familiarizes you with the latest laws and procedures, including the Uniform Probate Code, the new Uniform Electronic Wills Act and the Uniform Partition of Heirs' Property Act. Packed with engaging, visually driven content and enhanced by detailed exhibits and a writing style free of confusing legalese, this edition introduces the important role that paralegals and other legal professionals play in this critical area of law. You examine the latest relevant laws, review court procedures and learn about tax implications and ethical choices. Throughout the text user-friendly case summaries, state-specific examples, practical assignments and detailed documents guide your learning while actual contemporary examples of issues prepare you for success as a paralegal. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Categories: Law

Learning C by Developing Games with Unity 3D

Learning C  by Developing Games with Unity 3D

This book uses the learning-by-example approach.

Author: Terry Norton

Publisher: Packt Publishing

ISBN: 1849696586

Category: C# (Computer program language)

Page: 292

View: 692

This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.
Categories: C# (Computer program language)

The Spirituality of the Igbo People of Nigeria as an Example of Religious Modernization in a Global World

The Spirituality of the Igbo People of Nigeria as an Example of Religious Modernization in a Global World

THE INTERVENTION OF THE OAU (ORGANIZATION OF AFRICAN UNITY) AND OTHER BODIES The Organization of African Unity (OAU) made some efforts to intervene and resolve the problem that existed between Biafra and Nigeria.

Author: Henry CHUKWUDI OKEKE

Publisher: LIT Verlag Münster

ISBN: 9783643911094

Category: Igbo (African people)

Page: 398

View: 828

If there is no religion in the world, the world would more or less become a jungle. The world will be inhuman. Religion touches all aspects of human life. Identifying God's will in our world today has become a major problem for many religions of the world. In the past, in Igbo Traditional Religion, human sacrifice as well as the killing of twins were practised. For the Igbo traditionalists then, that was the will of the deities and equally not against God's will. But following the encounter of Igbo Traditional Religion with Christianity these are no longer practised. Misinterpretation of God's will by some religions of the world has given rise to religious violence, religious extremism, fanaticism and terrorism we are experiencing today in the world. For these problems to be resolved, it is pertinent that the study of various religions be taken seriously. This study should be aiming at better understanding, co-existence, respect for one another and frequent inter-religious dialogues among the various religions of the world. When this is achieved, the believers of various religions would realize that many are worshipping one God and their desire is to communicate with Him, although they may approach Him differently.
Categories: Igbo (African people)

Building Virtual Reality with Unity and Steam Vr

Building Virtual Reality with Unity and Steam Vr

This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.

Author: Jeff W. Murray

Publisher:

ISBN: 0367271303

Category: Steam VR.

Page: 240

View: 817

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences. Key Features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive and Valve Index Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts Explore advanced spatialized audio with Steam Audio. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design Written by a games industry veteran with a proven track record, having worked for IBM Research in educational V.R. research projects and having made and launched V.R. experiences.
Categories: Steam VR.